Paladin
Base Class: Paladin

A Girl Scout's oath is not to some deity or other such powerful entity but is instead taken to the Girl Scouts organization. The tenets of this oath generally include a vow to sell various types of cookies and to gain various patches to grow their ties to the organization.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Girl Scout Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of The Girl Scout Spells
Paladin Level Spells
3rd charm person, goodberry
5th animal messenger, suggestion
9th mass healing word, sending
13th compulsion, leomund's secret chest
17th modify memory, skill empowerment

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Gain a New Patch. You can use your Channel Divinity to learn new things. As a bonus action, you can gain proficiency in one skill, tool, or musical instrument with which you are not already proficient for 1 hour. If you use this ability for the same proficiency every day for an entire year, it becomes permanent.

Cookies for All. You can use your Channel Divinity to imbue your conjured treats with additional power. You can cast the goodberry spell, even if you don't have it prepared, and you can augment the conjured berries (which take the form of cookies) with one of three special effects.

  • Thin Mint. The conjured cookies restore an amount of hit points equal to a number of d4s equal to half your proficiency bonus (rounded down) + your charisma modifier, instead of the normal 1.
  • Tagalong. The conjured cookies can be thrown as a bonus action at a creature within 30 feet to heal them.
  • Samoa. The conjured cookies can be used to apply healing to two creatures at once. When a creature regains hit points granted by a Samoa, they may choose another creature within 15 feet of them to regain an equal number of hit points.

When you reach 9th level in this class, you can choose two of these cookie effects when you cast the spell, which both apply simultaneously to all conjured cookies.

Aura of the Troop

Starting at 7th level, you can protect your friends from effects that would slow them down. When a creature within 10 feet of you fails a saving throw to avoid the grappled, restrained, prone, or exhausted condition, you can use your reaction to reroll the saving throw yourself, with an additional bonus equal to your charisma modifier. If you fail the rerolled saving throw, you suffer the condition instead of the original target.

At 18th level, the range of this aura increases to 30 feet.

Improved Cookies

Starting at 15th level, creatures holding your magical cookies are more resilient against effects that would go against the Girl Scout Law. When you cast goodberry and use your channel divinity feature, you now conjure 20 cookies which give additional benefits to those who hold them. Creatures that hold at least one of your conjured cookies are immune to the charmed or frightened conditions. Additionally, they gain resistance to poison damage and advantage on death saving throws.

Troop Leader

At 20th level, you gain the ability to lead your troop of Girl Scouts against the deadliest of threats. For one minute you can become the ultimate Girl Scout as a bonus action, granting the following benefits:

  • Any creature that you can see that is carrying one of your conjured cookies is considered within the area of any of your "Aura" abilities or spells.
  • Your allies gain a bonus to their attack rolls and ability checks equal to the number of Girl Scout cookies they are carrying (max +5).

Once you use this feature, you cannot use it again until you finish a short or long rest.

 

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