Base Class: Sorcerer
You were chosen by a deity who touched your soul. Choose your domain from the Domain table or determine it randomly. Some Divine Soul Feature change depending on your domain.
| Domain | |
|---|---|
| D6 | Domain |
| 1 | Grave |
| 2 | Life |
| 3 | Light |
| 4 | Knowledge |
| 5 | Trickery |
| 6 | War |
Level 3: Divine Magic
When you reach a Sorcerer level specified in the Divine Magic table, you thereafter always have the Divine Soul Spells and your chosen Domain's Spells prepared.
| Divine Magic | |||||||
|---|---|---|---|---|---|---|---|
| Sorcerer Level | Divine Soul Spells | Grave Spells | Life Spells | Light Spells | Knowledge Spells | Trickery Spells | War Spells |
| 3rd | Bless, Protection From Evil And Good | Bane, Chill Touch, Gentle Repose | Cure Wound, Lesser Restoration, Spare the Dying | Light, Burning Hands, See Invisibility | Guidance, Identify, Detect Thoughts | Minor Illusion, Disguise Self, Pass Without a Trace | True Strike, Guiding Bolt, Magic Weapon |
| 5th | Revivify | Vampiric Touch | Mass Healing Word | Fireball | Tongues | Nondetection | Spirit Guardians |
| 7th | Divination | Blight | Death Ward | Wall of Fire | Arcane Eye | Confusion | Fire Shield |
| 9th | Summon Celestial | Raise Dead | Greater Restoration | Flame Strike | Scrying | Modify Memory | Steel Wind Strike |
| 17th | Wish | — | — | — | — | — | — |
In addition, you can also use a Holy Symbol as a spellcasting focus for your sorcerer spells.
Level 3: Favored by the Gods
Starting at 3rd level, if you fail a d20 Test, you can roll 2d4 and add the result to the total.
Once you use this feature, you can't use it again until you finish a short or long rest.
Level 6: Empowered Benediction
At 6th level, you gain 2 damage resistances. While under your Innate Sorcery, you also gain an aditional effect, as an Innate Benediction. The resistances and the Innate Benediction need to correspond to your Domain, as shown in the Empowered Benediction Table.
| Empowered Benediction | ||
|---|---|---|
| Domain | Resistances | Innate Benediction |
| Grave | Cold, Necrotic | Chant of Repose: While under Innate Sorcery, when an allies deal damage to an bloodied enemy within 30ft of you, it deal an aditionnal 1d4 necrotic damage. In addition, all creatures creatures that dies within range can't become undead for 100 years. |
| Life | Necrotic, Radiant | Meta-Restoration: While under Innate Sorcery, when you cast a spell that restores hit points, removes a condition, or revives a creature, you can target an additional creature within range. |
| Light | Fire, Radiant | Burning Resistance: While under Innate Sorcery, when a creature hits you with a melee attack roll, it takes radiant damage equal to your Charisma modifier. |
| Knowledge | Force, Psychic | Arcana Vision: While under Innate Sorcery, you have access to all spells from the others Domain Spell list of this subclass, provided you have the appropriate spell slot level. |
| Trickery | Poison, Psychic | Deceiving Steps: While under Innate Sorcery, when a creature hits you with an attack roll, you can use your reaction to halve the damage and teleport up to 30 feet to an unoccupied space you can see. |
| War | Force, Radiant | Battle Surge: While under Innate Sorcery, when you cast a spell using a spell slot with your action, you can cast True Strike as a bonus action. |
Level 14: Angelic Form
At 14th Level, you learn to channel the power within your soul and show the world your divine nature. While under Innate Sorcery, you grow a pair of spectral or physical wings from your back. While the wings are present, you have a flying speed of 30 feet and you gain a benefit corresponding to your domain, as shown in the Angelic Form table.
| Angelic Form | |
|---|---|
| Domain | Innate Benediction |
| Grave | Beyond Death : You and all creatures of your choice within 30ft of you are immune to critical hit and hit points reduction. |
| Life | Ultimate Life : You and all creatures of your choice that you can see their hit points and hit points maximum increase by twice your sorcerer level until the end of your Innate Sorcery. |
| Light | From Above : When you deal damage, you deal extra radiant or fire damage equal to your Charisma modifier. |
| Knowledge | Greater Knowledge : You can add a d6 to all intelligence, wisdom and charisma ability check and saving throws you make. |
| Trickery | Ellusive Illusion : You projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
| War | Born to Battle : You gain a bonus of +2 to your AC and all of your Saving throws. |
Level 18: Miracles
When you reach 18th level, if you die while under Innate Sorcery, you can chose to immediatly come back to life with half of your hit points, unless your body or your soul are destroyed. You can then cause any dead creatures of your choice that isn't a construct or an undead, whose body and your soul aren't destroyed, within 120 ft of you, to come back to life with half of their hit points. Once you use this feature, you cannot do so until 2d4 days.
In adition, you don't need material component when you cast a spell to revive a dead creature.
-
View User Profile
-
Send Message
Posted Nov 17, 2025Man, this is absolutely perfect for a rework for divine soul sorcery. If only DND beyond allowed adding things to collections without subscription.
Also, I would like to note that the war domain option seems to outshine the others.
-
View User Profile
-
Send Message
Posted Mar 31, 2025nvm just saw the message