Base Class: Wizard
You have trained in the ways of the Bene Gesserit, a mystical order whose knowledge comes from far beyond your world. Little is known of their studies or ways in the Sword Coast, but those who speak of them do so in hushed tones and whispers. It is said that their organization is all knowing and powerful, with plans measured not in years or decades, but in generations and centuries. You have begun to harness their strange and alien powers, and you use their strange magics to assist you.
The Voice
Starting at 3rd Level, you have gained the ability to affect the actions of others using your own will. A number of times per day equal to your proficiency modifier, you may cast the spell Command on a creature.
Instinctive Voice
Beginning at 10th level your use of The Voice has become second nature to you. When a creature you can see within 30 feet of you makes an attack roll against you or an ally within 30 feet of you, you may use your reaction to attempt to make the attacker divert. The attacker must make a Wisdom saving throw against your wizard spell save DC. On a failed save, the attacker misses. On a successful save, you can’t use this feature on the attacker again until you finish a long rest.
Enhanced Perception
Your training has allowed you to increase your powers of perception. As a Bonus Action, choose one of the following benefits, which lasts for one hour. You can’t use this feature again until you finish a Short or Long Rest.
Blindsight
- You gain Blindsight with a range of 30 feet.
Greater Comprehension
- You can understand any written or spoken language.
See Invisibility
- You can cast See Invisibility without expending a spell slot.
Prana Bindu
Your fine control of every aspect of your physiology allows you to push yourself to extremes not previously thought possible. You have advantage on saving throws made to resist exhaustion, and you gain immunity to the poisoned condition and resistance to poison damage.
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