Base Class: Sorcerer
You have somewhere in your lineage a devil inside which grants you some hellish powers. Deception, pacts, fire, excesses, everything is possible with right tools.
Level 3: Charming Resilience
Parts of you gains a strange unworldly resilience. You become resistant to Poison additionally after completing a long rest, you can choose to be resistant to Fire or Cold.
When a creature tries to Charmed you, you have Advantage on the Saving throw, on a success the creature is Charmed by you until the start of your next turn.
Cold Resistance
You become resistant to Cold Damage.
Fire Resistance
You become resistant to Fire damage.
Level 3: Infernal Spells
When you reach a Sorcerer level specified in the Infernal Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Suggestion, Hellish Rebuke, Charm Person, Invisibility |
| 5 | Bestow Curse, Fly |
| 7 | Wall of Fire, Charm Monster |
| 9 | Dominate Person, Cloudkill |
Level 6: Hellish Seduction
Your infernal magic has an affinity with a damage type associated with the Nine Hells. Choose one of those types: Acid or Lightning. You can change it when you finish a Long rest.
When you cast a spell that inflicts the Charmed condition, the targets have Disadvantage to their Saving throws and when the condition ends, the creature does not know it was Charmed by you (but can still make the deduction by other ways).
Acid Resistance
You become resistant to Acid damage.
Lightning Resistance
You become resistant to Lightning damage.
Level 14: The Devil's Within
You inner devil can whisper to the ear of your interlocutors. You have advantage to any Charisma checks.
You become immune to Charmed and Poisoned conditions.
Level 18: Sympathy of the Devils
A devil owes you a great debt or likes you very much. You can cast Planar Ally without paying any costs.
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