Base Class: Warlock
A soldier, blood pouring through his clutched fingers, raises his head as the battle rages and water pours down his face only to see time slow and a rotting figure, hand outstretched, stumbles forward.
A farm worker pleads to the gods to bring back his wife only to hear the replay of a course, powerful voice answers, yes, at a price.
Cloaked and hidden in the shadows a man whispers a name as he lays his hands on a rotting corpse and smiles as mussels twitches and its eyes open.
Necrolis is a being ruled by decay and death, taking pleaser in the brutal and painful deaths above all, and holds considerable power over the forgotten and dead. Many despise Necrolis as he in greedy and preys on the weakened and frail to gain more power over the mortal plane. Many of his followers have a hunger for longer life or to bring back the dead out of love or hate, this creates a image of evil intent but mainly he only further his own gains. As to what he can offer, Necrolis collect broken items and mends them but he aims for heirlooms as to trade them for service to him. He creates plots as to control powerful figures, such as sorcerers, at which he he will take power away from them and supply them and wait for their death. On death many of Necrolises deals lead to the soul of the dealers becoming the property of Necrolis and used as a source of power.
Reaping claw
After hitting a enemy with a melee weapon you can deal more damage equal to warlocks level with necrotic damage, only can be done once per long rest.
A sword scrapes across the chest of a bandit, the warlocks eyes pulse with a dark green glow and the wound suddenly rises open more and you could swear you saw a grinning skeleton causing the damage.
Decaying misfortune
All rolled 1 can be rerolled but that roll must be kept.
All misadventures decay before you as you move through life.
Lasting immunity
You become invulnerable to necrotic damage and the poison effect.
Necrolosis touch
Choose a point within 100ft creating a 20ft radius, anything in that rang has half its HP taken (from full HP, can kill) and a quarter of their HP is removed (un-heal able). Usable every long rest.
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