Base Class: Paladin
A Paladin dedicated to natural order who pulls power from the elements
Tenets of the Oath
Unmoving Earth
Through your actions represent the great earth. Be as stable and unmoving as the great mountain. Yet become gentile and providing as the soil.
Cleansing Flame
Shine as the great flame, cleanse the world of evil. Though help the world to rise from the actions and build anew.
Raging Storm
When you must fight, strike with the force of the great storm. Yet like the storm be quick to calm and show mercy to those in need.
Ever-Changing Sea
In your words and thoughts be as the water, swift to act yet unafraid to change course.
Oath Spells
Oath Spells
3rd: Faerie Fire, Thunderwave
5th: Maximilian's Earthen Grasp, Shatter
9th: Call Lightning, Tidal Wave
13th: Fire Shield, Watery Sphere
17th: Immolation, Ice Storm
Elemental Initiate
Elemental Initiate
When you take this oath at 3rd level, you gain proficiency in the Nature skill and gain the ability to speak Primordial an each of its dialects. If you already have proficiency in Nature you may choose Religion, Survival, or Perception instead.
Channel Divinity
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Aura of Warding
Aura of Warding
Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells. At 18th level, the range of this aura increases to 30 feet.
Undying Sentinel
Undying Sentinel
Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.
Avatar of the Four Towers
Avatar of the Four Towers
At 20th-level, the paladin becomes fully at one with the elements. As an action, the Paladin can take the shape of the great elemental warriors (See Elemental Myrmidons in Mordenkainen’s Tome of Foes for stat blocks) with the following additions: the Earth form gains a borrow speed of 30ft, the fire form can use a bonus action to take the Dash action. This skill functions similar to the Druid’s Wild Shape ability, refer to the Druid class description in the Player’s Handbook for additional details.
Comments