Base Class: Bard
Arrowsong minstrels weave songs of fey magic with the elven traditions of archery, song, and spellcasting into a seamless harmony of dazzling magical effects.
Level 3: Martial Performance
When you join the College of Arrowsinging at 3rd level, you gain proficiency the longbow and training with Medium armor.
Wilderness Training. You also gain proficiency in one of these skills of your choice: Nature or Survival. Whenever you make a check with either of these two skills, you gain a bonus to the check equal to your Charisma modifier (minimum of +1).
Distracting Song. In addition, as a reaction which you take when you are hit by an attack roll, you can expend one of your Bardic Inspiration die to to weave fey magic into a distracting song, adding a bonus to your AC equal to a roll of your Bardic Inspiration until the start of your next turn, including against the triggering attack.
Level 3: Arrowsong Spells
When you reach a Bard level specified in the Arrowsong Spells table, you thereafter always have the listed spells prepared.
| BARD Level | Spells |
|---|---|
| 3 | Arrow of Grovesong |
| 5 | Arrow of Stormsong |
| 9 | Arrow of Nymphsong |
| 13 | Arrow of Seasong |
Level 3: Fighting Style
At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Archery
You gain a +2 bonus to attack rolls you make with Ranged weapons.
Thrown Weapon Fighting
When you hit with a ranged attack roll using a weapon that has the Thrown property, you gain a +2 bonus to the damage roll.
Level 6: Voice of the Wild
As part of weapon attack or spell action, you can expend one of your Bardic Inspiration die to weave fey magic into a seductive song, marking a creature you can see within range with a mystical mark for 1 minute. Only one creature can be marked at a time. The first time on each of your turns that you deal damage to a marked enemy, including when you mark it, the target takes psychic damage equal to a roll of your Bardic Inspiration, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.
Level 14: Arrowsong Strike
When you expend a use of your Bardic Inspiration as part of an action, a Bonus Action, or a Reaction, you can conjure a spectral arrow that can make a ranged spell attack against a creature within 60 feet of you. On a hit, the target takes force damage equal to a roll of your Bardic Inspiration plus your spellcasting ability modifier.







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Posted Apr 5, 2025First try at a subclass, based on similarly named Pathfinder 1e archetype, but built around 5e DnD bard. Looking for any feedback on balance (especially the new spells).
Had to make new spells to share, but originally I just planned to add Hail of Thorns, Conjure Barrage, Lightning Arrow, and Conjure Volley instead (but can't share if linked). Let me know though and I can remove the other spells.
*Artwork by Howard Lyon (https://www.howardlyon.com/)