Paladin
Base Class: Paladin

The Oath of the Eternal Sea is a sacred vow sworn by paladins who draw their power from the boundless and ever-changing ocean. These paladins are the guardians of the seas, tasked with preserving the delicate balance between land and water, life and death, tranquility and chaos. Just as the ocean is eternal, so too is their commitment to the defense and reverence of the waters that cover the world.

Paladins of the Eternal Sea embody the virtues of patience, strength, and resilience, for they know that the ocean’s power lies not just in its storms, but in its ceaseless and unwavering presence. They are as calm as a still bay, yet as fierce as a tempest, able to shift between these states as the situation demands. They understand that the sea is both a giver and taker of life, and they wield its power with wisdom and purpose.

Those who swear the Oath of the Eternal Sea are often found near coastlines, protecting port towns, guiding sailors through treacherous waters, or hunting down pirates and other seafaring threats. They are also known to delve into the mysteries of the deep, seeking ancient secrets hidden beneath the waves. To them, the ocean is not just a body of water, but a living force deserving of respect, protection, and awe.

 

Tenets of the Eternal Sea

Paladins who take the Oath of the Eternal Sea uphold the following tenets:

Unyielding as the Waves. Just as the waves persist against the shore, you must remain steadfast in your duty, no matter how great the challenge.
Boundless as the Ocean. Embrace the limitless nature of the sea. Be open to new experiences and knowledge, and never let fear of the unknown hinder you.
Guardian of the Waters. Protect the seas, rivers, and lakes, for they are the lifeblood of the world. Defend the creatures and people who rely on these waters.
Harmony of the Tides. Maintain the delicate balance that the ocean represents. Like the tides that ebb and flow, balance must be kept between creation and destruction, peace and war, life and death.

 

Oath Spells

3rd-level Oath of the Eternal Sea feature

You gain oath spells at the paladin levels listed in the Oath of the Eternal Sea Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Eternal Sea Spells
Paladin Level Spells

3rd

shield of faith, create or destroy water

5th

misty step, blur

9th

call lightning, sleet storm

13th

control water, freedom of movement

17th

cone of cold, wall of ice

Channel Divinity

3rd-level Oath of the Eternal Sea feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Tidal Rebuke. As an action, you can use your Channel Divinity to summon the force of the ocean’s tide, creating a powerful surge of water that bursts outward from you.

Each Large or smaller enemy within 10 feet must make a Strength saving throw. On a failed save, the creature is pushed back 10 feet and knocked Prone. On a successful save, the creature is pushed back 10 feet but remains standing.

Gift of the Deep. As an action, you can use your Channel Divinity to grant yourself the abilities of an ocean-dweller for 1 hour:

• You gain darkvision out to 120 feet.
• You gain blindsight out to 10 feet (30 feet at 17th-level.)
• You gain a swim speed equal to your walking speed.
• You gain water-breathing.
• You gain resistance to Cold damage.

Aura of Shielding Tides

7th- and 18th-level Oath of the Eternal Sea feature

You emanate an aura of protective waves that shields you and your companions from harm. While you are conscious, you and any friendly creature within 10 feet of you gain a +1 bonus to AC, as the unseen currents of the ocean deflect incoming attacks.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

Wave of Restoration

15th-level Oath of the Eternal Sea feature

You can summon a wave of restorative energy. As an action, you send a wave out from you in a 30-foot radius. You and all friendly creatures within the radius regain hit points equal to 2d8 + your Charisma modifier, and you can end one disease or condition on each affected creature. The condition can be blinded, deafened, paralyzed, or poisoned. Once you use this feature, you can’t use it again until you finish a long rest.

Guardian of the Sea

20th-level Oath of the Eternal Sea feature

can invoke the ancient power of the ocean, becoming a true guardian of the sea. As an action, you summon a swirling barrier of water and mist that envelops you. For 1 minute, you gain the following benefits:

•Ocean’s Resilience: You gain resistance to all damage, as the protective waters absorb the impact of any attack.

•Restorative Tides: At the start of each of your turns, you regain 10 hit points, as the soothing waters mend your wounds.

•Immovable as the Depths: You cannot be moved against your will or knocked prone, standing firm as if anchored by the deepest currents.

While under the effects of this feature, the sound of crashing waves and the distant call of sea birds echo around you, reminding all who witness it of the ocean’s boundless strength and serenity.

Once you use this feature, you can’t use it again until you finish a long rest unless you expend a 5th-level spell slot to use it again.

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