Base Class: Paladin
A man clad in crimson plate armor charges a horde of enemies. His axe cleaving and slashing through the press of bodies and steel. He suffers wounds, a spear to the side, a slash to the arm, a crushing blow to the chest. With a scream of defiance, he raises his weapon and the blood of the fallen pours into him, healing his wounds and striking fear into the soldiers that oppose him. He laughs like a man possessed, then launches himself back into the bloody fray.
The Oath of Bloodshed is a primal, brutal thing. There are no standard rites, no organized ceremonies. The Oath only cares for one thing, blood must flow, yours or theirs. Because of this, Paladins of the Oath of Bloodshed are warriors who revel in the carnage and slaughter of battle. They drench themselves in the blood of their enemies, each swing of their weapon a brutal prayer, each corpse an offering to the endless ocean of blood.
Level 3: Oath of Bloodshed Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Bloodshed Spells table, you thereafter always have the listed spells prepared.
*Note that because of Capitalism you will need to add Armor of Agathys, Crown of Madness, Wither and Bloom, Vampiric Touch, and Steel Wind Strike manually. Blame WOTC not me.
| Paladin Level | Spells |
|---|---|
| 3 | False Life, Armor of Agathys |
| 5 | Crown of Madness, Wither and Bloom |
| 9 | Fear, Vampiric Touch |
| 13 | Fire Shield, Death Ward |
| 17 | Hold Monster, Steel Wind Strike |
Level 3: Blood Tithe
As an action, you may expend a use of Channel Divinity to draw the blood from the fallen to bolster yourself. For each corpse within 30 feet of you that died within the last minute, you regain Hit Dice up to your Charisma Modifier. This only affects corpses that have blood.
Level 3: Blood for Blood
As an action you may expend a use of your channel divinity and a number of hit dice up to your Charisma modifier. You regain 5 points of Lay on Hands for each expended Hit Die.
Level 7: Aura of Bloodshed
Whenever you or an ally within your Aura of Protection kills a creature, you and each creature of your choice in the aura can expend Hit Dice up to your Proficiency Bonus and regain hit points equal to the result.
Level 15: Bloody Massacre
Whenever you reduce a creature to zero hit points with a melee weapon attack, you may immediately make another attack with the same weapon against a creature within your reach as part of the same action.
Level 20: Avatar of Slaughter
As a Bonus Action, you gain the benefits below for 1 minute or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Juggernaut: Your size increases by one category
Onslaught: Your melee weapon attacks ignore Resistance and treat Immunity as Resistance.
Inspiring Violence: Whenever you take the Attack action, you may choose one Ally within your Aura of Protection. That ally may use their reaction to make a melee weapon attack. If that attack hits, it deals an additional 1d10 necrotic damage
Previous Versions
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4/12/2025 3:47:26 AM
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4/12/2025 9:16:08 PM
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