Base Class: Fighter
The Legionnaires of Remus are the foot soldiers of the nation that personify the military might of the nation, they are spread throughout the 12 legions of Remus which are each led by a Centurion. Through glory in battle or contributions to their legion Legionnaires can advance to a higher rank granting them more respect and power within the legion. Legionnaires are trained to value teamwork above all else, the soldiers of the legion would even lay down their lives for each other if it came to it. It is this solidarity that gives the legion its strength and renown. They're are currently only 3 active legions of Remus as the empire had fallen from its previous glory, prior soldiers now wander aimlessly their comrades slain and their life's purpose burned to the ground.
Warrior Of The Legion
You are a warrior of the legion and have learned to safeguard your allies with your life if needed. At 3rd level as a reaction whenever an ally is being attacked or whenever you use the protection fighting style and you are within 5ft of an ally you can give your ally a +2 to their ac.
Legion Formare
You have studied and learned the various formations of the legion which enhance the physical capabilities of each individual soldier by having them move as one elite unit. At 3rd level you can use your bonus action to activate one of three formations, each formation gives certain bonuses and is deactivated in a certain way, all formations are deactivated by your formation members being more than 30 ft away from you, one of the formation members being unconscious, dead or if 24 hours have passed.
- Lying Snake Formation: You and your formation members have advantage on charisma checks and saving throws until this formation is ended. This formation ends if any member of the formation fails a charisma check or saving throw.
- Striking Eagle Formation: You and your formation members have advantage on strength checks and saving throws until thus formation is ended. This formation ends if any member of the formation fails a strength check or saving throw.
- Scurrying Rat Formation: You and your formation members have advantage on dexterity checks and saving throws until thus formation is ended. This formation ends if any member of the formation fails a dexterity check or saving throw.
You can use this feature 3 times. All uses reset on a short rest.
Head Of The Charge
You're used to leading the charge in battle and leading your allies. At 7th level when you have at least one ally behind you if you make a melee attack you can dash as a bonus action without provoking opportunity attacks.
Leaders Aura
As a Legionnaire you have learned to inspire your allies in battle and grant them strength. At 10th level at all times a 20 ft aura emanates from you, any ally inside of your aura gains the extra attack feature for as long as their in the aura, this stacks even if your allies already have the extra attack feature.
Battle Cry
When all hope seems lost you can inspire your allies with a shout that revitalizes them. At level 15 as a bonus action you can shout, any ally within 50 ft of you when you shout gains 4d10 temporary hit points. You have 3 uses of this feature, you regain all expended uses on a long rest.
Armed With Lightning
Remus has been the chosen people of Zeus for centuries they have waged wars and crusades in his name for as long as they can remember, due to this servitude to the lord of thunder the embers of his essence can be summoned by powerful soldiers in dire moments in order to protect the legion. At 18th level when below half health you can either make a ranged lightning strike in a 5ft cube that is up to 120 ft from you and does 5d20 lightning damage or you can make a melee attack charged with lightning that has a range of 50 ft, does 7d20 lightning and paralyzes whoever is hit for 3 turns. You can use either of these abilities once per day.
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