Base Class: Paladin
Archery Paladin
Level 3: Tenets Of Archery
Paladins Of Archery Often Work As Bounty Hunters And Mercenaries, They Have Sworn An Oath Entirely For Some Personal Goal, Varying From Paladin To Paladin, Often Leaving Them With No Specific Allegiance
Perspective. You Take This Oath To An End, Do Not Lose Sight Of It, Keep It In Your Mind At All Times, And Ensure It Stays In Your Mind As You Do All Else
Opportunity. Always Be On The Lookout For Opportunities To Advance Your Objective, And Maintain A Keen Understanding Of Consequence To Ensure That You Know What Does
Efficiency. You Must Move Quickly Between All Things, Once A Task Is Complete, Move Quickly Onto The Next
Diligence. You Must Act With Precision And Care, Complete What You Are Meant To Quickly, But Ensure That It Is Complete, While You Must Move Quick, You Can Only Move Once You Have Done What You Must
Ranged Smite
When You Take This Oath At 3rd Level, You Forgo Channel Divinity Altogether, Losing That Feature, In Its Place, You Gain The Ability To Use Your Divine Smite Feature When You Hit With A Ranged Weapon Attack, Additionally, When You Cast Searing Smite, Thunderous Smite, Wrathful Smite, Branding Smite, Blinding Smite, Staggering Smite Or Banishing Smite, They Are Able To Affect Ranged Weapon Attacks. Additionally, When You Gain The Improved Divine Smite Feature, It Is Also Able To Affect Ranged Weapon Attacks.
Aura Of Precision
Starting At 7th Level, You Emanate An Aura That Enhances The Precision And Accuracy Of Your Allies, Allies Within 5 Ft Of You Score A Critical Hit On A Roll Of 19 Or 20 On The D20 When Making Weapon Attacks. Additionally, When A Creature Within Your Aura Makes An Attack Roll, You Can Use Your Reaction To Grant Them A Bonus To Attack Rolls Equal To Your Charisma Modifier, Until The End Of Their Turn.
When You Reach 18th Level In This Class, The Range Of This Aura Increases To 10 Ft.
Divine Hunter
Starting At 15th Level, You Become Supernaturally Capable As A Hunter, Your Holy Magic Enhancing Your Senses And Skills, You Can Add Your Charisma Modifier To All Wisdom(Perception), Intelligence(Investigation), And Wisdom(Survival) Checks.
Level 20: Hallowed Marksman
By 20th Level, You Become Able To Assume The Form Of An Avatar Of Deified Marksmanship. Using An Action, You Undergo A Transformation, Gaining The Following Benefits For 1 Minute:
- Your Movement Speed Increases By 30 Ft, Your Movement Does Not Provoke Opportunity Attacks
- When You Score A Critical Hit On An Attack, You Can Immediately Make An Additional Attack As Part Of The Same Action, Up To A Maximum Of 6 Attacks In A Single Action
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
4/13/2025 2:23:21 PM
|
1
|
1
|
The Glooper
|
Coming Soon
|
|
4/13/2025 2:36:06 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments