Base Class: Paladin
Tenets of the Star
- Harness the Divine: You are a living embodiment of celestial power. Embrace the divine might within, and use it to vanquish darkness.
- Strike Swift and True: When the time comes to battle, you strike with the force of a falling star, swift and unrelenting. Always seize the initiative.
- Defend the Legacy: The techniques of the Crimson Star are sacred. It is your duty to preserve them, innovate upon them, and pass them down to the next generation of warriors.
- Radiate Glory: The stars light the way in the darkest of nights. Let your actions be the guiding light for others, and inspire them through your deeds.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options:
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Starfire Assault: As a bonus action, you can imbue your strikes with the light of the stars. For the next minute, your weapon attacks deal an extra 1d4 radiant damage, and whenever you hit a creature with a weapon attack, you can teleport up to 10 feet to an unoccupied space that you can see. This allows you to blink across the battlefield, repositioning yourself after every strike.
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Celestial Surge: As an action, you can use your Channel Divinity to cast Enlarge on yourself without expending a spell slot. When you do so, you also gain temporary hit points equal to your 1d4 x Paladin level for 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Momentum
Starting at 7th level, you emanate a powerful aura of celestial energy that enhances your allies' ability to move swiftly and strike hard.
While you aren’t incapacitated, you and friendly creatures within 10 feet of you have advantage on initiative rolls and cannot be slowed by difficult terrain.
Additionally, while under the effects of Haste or Enlarge, your allies within the aura gain a +10 foot bonus to their movement speed and can Dash as a bonus action on their turn.
At 18th level, the range of this aura increases to 30 feet.
Starstrike
At 15th level, your mastery of the celestial arts allows you to channel the destructive power of the stars into your Greatsword strikes.
Once per turn, when you hit a creature with a melee weapon attack, you can choose to unleash a pulse of Celestial energy. The target takes an additional 2d8 radiant damage, and all creatures of your choice within 10 feet of the target must make a Constitution saving throw against your spell save DC. On a failed save, the creatures are knocked prone and take 1d8 force damage. On a successful save, they take half damage and aren’t knocked prone.
Avatar of the Crimson Star
Avatar of the Crimson Star (20th Level)
At 20th level, you can invoke the full power of your celestial heritage, transforming into an avatar of the Crimson Star for 1 minute. For the duration, you gain the following benefits:
Celestial Form: You grow radiant wings, granting you a flying speed of 60 feet.
Greatsword Mastery: You gain an additional attack when you take the Attack action (total of 3 attacks).
Star Infusion: Your greatsword is infused with the light of the stars. It now deals an additional 2d8 radiant damage with every attack. This radiant damage bypasses resistances.
Blinding Radiance: At the start of each of your turns, you emit bright light in a 15-foot radius and dim light for an additional 30 feet. Any hostile creature that starts its turn within this bright light must make a Constitution saving throw against your spell save DC. On a failed save, the creature is blinded until the start of its next turn.
Previous Versions
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1/7/2025 2:08:14 AM
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4/17/2025 11:22:03 PM
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