Fighter
Base Class: Fighter

You are a pirate, what else is there to say.

Raider

Beginning when you choose this archetype at 3rd level, You gain a +3 Initiative and Armor Class when against bad odds (when you are outnumbered)

Remarkable Pirate

Starting at 7th level, you gain a +5 bonus to Stealth checks and Sleight of Hand checks.

Killer Captain

At 10th level, you can choose a pirate fighting style.

Allied Sword

While next to an ally being attacked, you can grant your ally advantage on their next two attacks.

Charger

While you are wearing armor, you gain a +5 bonus to Hit points.

Dual Pirate

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Duelist

You gain a +1 bonus to Dexterity when wielding a pistol/hand crossbow in at least one hand.

Pirate's Luck

Starting at 15th level, you can roll a d8 an add this to a d20 roll for a check, saving throw, to hit, or attack damage. You may do this four times per long rest.

Pirate Persistance

At 18th level, you increase your Constitution by 2 and your Dexterity by 1.

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