Base Class: Fighter
You are a pirate, what else is there to say.
Raider
Beginning when you choose this archetype at 3rd level, You gain a +3 Initiative and Armor Class when against bad odds (when you are outnumbered)
Remarkable Pirate
Starting at 7th level, you gain a +5 bonus to Stealth checks and Sleight of Hand checks.
Killer Captain
At 10th level, you can choose a pirate fighting style.
Allied Sword
While next to an ally being attacked, you can grant your ally advantage on their next two attacks.
Charger
While you are wearing armor, you gain a +5 bonus to Hit points.
Dual Pirate
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Duelist
You gain a +1 bonus to Dexterity when wielding a pistol/hand crossbow in at least one hand.
Pirate's Luck
Starting at 15th level, you can roll a d8 an add this to a d20 roll for a check, saving throw, to hit, or attack damage. You may do this four times per long rest.
Pirate Persistance
At 18th level, you increase your Constitution by 2 and your Dexterity by 1.
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