Monk
Base Class: Monk

Level 3: Okama Way

OKAMA WAY

Beginning at 3rd level, you gain proficiency with the disguise kit, and may double your proficiency bonus for any tool ability check you make with the kit, You also gain proficiency in the Performance skill. Additionally, you may use your Charisma score in place of your Wisdom score for the calculations of your Unarmored Defense. 

 

Swan Dance.

SWAN DANCE

Also at 3rd level, you learn how to conceal immeasurable strength beneeth the veneer of a distracting dance, As a bonus action on your turn, you can force a creature to make a Wisdom (Insight) check contested by your Charisma (Performance) check. On a successful check, you have advantage on all weapon attacks against the target until the end of your turn, and can immediately make an unarmed strike against the creature as part of the same bonus action. 

 

Level 6: HIDDEN WEAPONRY

HIDDEN WEAPONRY

At 6th level, you learn how to hide weapons in your make-up, hair and outfit, where they appear as mundane objects. By taking 10 minutes, you can conceal a number of darts on your person equal to twice your proficiency bonus, incorporating them into your outfit or make-up as nails, earrings, hairpins or other accessories. Additionally, darts are now considered brawler weapons for you. You can also attempt to disguise larger weapons as mundane items, such as turning a shortsword into a cane or a parasol You need 1 hour of uninterrupted work per weapon to create a hidden weapon like this. Unlike the darts, these hidden weapons do not necessarily hold up to scrutiny, and a suspicious creature can make an Intelligence (Investigation) check contested by your Charisma (Performance) On a successful check, a creature realizes the object is a weapon. When you make a weapon attack with a hidden weapon, you have advantage on the first attack roll you make with it against a creature, as long as the target doesn't know it's a weapon. 

 

Level 11: ELEGANT COMBINATION

ELEGANT COMBINATION

At 1 1th level, you learn a potent combination attack that ends with an explosive finish. When you use your Flurry of Blows and hit with both attacks, you can make one additional unarmed strike as part of the same action. If this additional attack hits, the target must make a Strength saving throw. On a failed save, you decide whether the creature is knocked prone or pushed 15 feet away from you 

 

Level 17: GRAND FINALE

GRAND FINALE

At 17th level, you know that the final act must leave the audience awestruck and at a loss for words. Your Elegant Combination special attack now always scores a critical hit on a successful hit. 

 

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