Base Class: Paladin
The oath of the Abyss binds the Paladin upon the tenants of the great depths of the ocean. You peered into the abyss and the abyss stared back. You are not the typical paladin, enforcing order on a cause, but rather one that works in the darkness, one that snuffs the light from torches.
Many of the Abyssal paladins are one that value the tranquility and silence of the abyss. Darkness and peace.
Level 3: Oath of the Abyss Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Abyss Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Create or Destroy Water, Fog Cloud |
| 5 | Darkness, Silence |
| 9 | Lightning Bolt, Sleet Storm |
| 13 | Control Water, Evard's Black Tentacles |
| 17 | Maelstrom, Telekinesis |
Level 3: Thrist for Survival
Whenever you die or fall to zero hitpoints, you may expend one use of your channel divinity to instead return to 1 hitpoint. You stay at 1 hitpoint until the start of your next turn. If by the start of your next turn you still are at 1 hitpoint, you fall unconscious or die, whichever caused you to expend the channel divinity.
Once you use this channel divinity, you may not do so again until you gain the benefits of a long rest.
Level 7: Aura of the Abyss
You gain blindsight up to a range of 30ft.
In addition, any ally that gains the benefits of your aura of protection may gain a bonus to any ability check equal to half your proficiency bonus. Once they do so, they may not do so again until the start of your next turn.
Level 15: The Midnight Zone
You now can embody some of the darkness of the depths. You gain resistance to Radiant and Psychic damage. Additionally, any divination spell targeted at you or an area you are in (up to a maximum of a 30ft radius) instead gets redirected to the deep abyssal depths and fails.
Level 20: Thalassal Expansion
As a Bonus Action, you can imbue yourself with the gaze of the abyss, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). You may designate creatures up to your proficiency bonus who are exempt from this feature.
Barotrauma. A creature that starts it's turn or enters within 30ft of you takes magical bludgeoning damage equal to your paladin level.
Silencing Pressure. Any creature within 30ft of you cannot speak or perform verbal components.
Inky depths. in a 30ft emanation around you, creatures are blinded.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/18/2025 3:05:50 AM
|
33
|
5
|
--
|
Coming Soon
|
Comments