Base Class: Cleric
(This subclass was created for a homebrew campaign for a homebrew religious pantheon, substitute your own gods as necessary)
The God of the Material Plane - Dara - promotes uniqueness, critical thinking, trust, honesty, and following destiny. Dara is symbolized by the full moon. Although Dara is the God of the Material Plane, most choose to worship the God of the Celestial Plane, and the leader of the Gods - Idol. Dara and Idol are both considered to be equals, but Idol rules over the gods of all the other planes, while Dara watches over just the material plane.
Followers of this domain find themselves accustomed to moving through darkness, and shifting between the planes.
Horizon Domain Spells
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CLERIC LEVEL |
SPELLS |
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1st |
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3rd |
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5th |
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7th |
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9th |
Darkvision
When you choose this class at 1st level, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. While in Darkness, everything appears to have a faint blue hue to it.
Moonlight Strike
Also at 1st level, when you strike any creatures that are within total darkness, you can use your reaction to cause the locations you struck to glow, shedding bright light 5 ft and dim light an additional 5 ft until the end of your next turn. On your turn you can use your bonus action to extend the duration of this feature for all creatures currently affected to the end of your turn after your current turn, you can also end the effects of this feature for all affected creatures as a bonus action.
Channel Divinity: Shifting Horizon
Starting at 2nd level, you can use your Channel Divinity to move part of your spirit into another plane and to wield the energy of that plane.
As an action, you present your holy symbol, and choose one of the following damage types: Fire (Plane of Fire), Cold (Plane of Ice or Water), Necrotic (Astral Plane), or Radiant (Celestial Plane).
For one minute, you gain resistance to this damage type. On your next attack, add 1d10 + your cleric level _____ damage, the blank being the damage type you chose.
Planar Block
At 6th level, when a creature you can see within 60ft of you attempts to leave the material plane, using a reaction, you can stop them from leaving. You can use this on a creature that has just failed their three death saving throws to grant them three more. You cannot use this feature again until you finish a short or long rest.
Banishing Twilight
At 8th level, you can use your action to cause all creatures afflicted by your Moonlight Strike feature to take 1d8 + your wisdom modifier radiant damage. Using this feature ends the effects of the Moonlight Strike feature.
Sleep Walker
Also at 8th level, when taking a long rest, you can create and control a translucent ghost like figure for one hour while you sleep. This form has no discernible features, cannot directly interact with objects, cannot travel through walls, and cannot communicate. If any creature with an intelligence above 6 sees you, your spectral form disappears and your mind returns to your body. It also disappears if you are woken up, take damage, or if your spectral form takes any kind of damage. You cannot travel more than 500 ft away from your sleeping body.
Deep Sleep Warrior
At 17th level, when taking a long rest during which you sleep, your spectral form from the Sleepwalker feature can optionally take the shape of a cr 16 Planetar. This form cannot move more than 30 ft away from your sleeping body, and it disappears if moved further away. This form disappears if your sleeping form is woken or damaged .You cannot use this feature again until a week has passed.
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