Base Class: Sorcerer
Born during a raging storm, or those lucky few who survive being struck by lightning often find themselves changed by the experience. Magic rages through their veins often manifesting unbidden as tiny lightning bolts jumping between their fingers or through their hair, other times as wind constantly whipping at their hair and clothing, or as the ability to make their voice rumble and boom like thunder.
Sorcerers of the Storm Soul are highly prized by sailors for their ability to create favourable winds and stave off storms at sea, and many find the endless sky over the open sea appeals to them. Some Guilds are even known to deliberately try to create Storm Sorcerers by tying prisoners wrapped in chains to mast during lightning storms. Other such sorcerers find the ever present looming clouds a curse and seek a cure or at least a way to control their abilities.
Those who fail to control their powers often end up adventurers, banished from their homes, while others leave of their own accord seeking out a useful purpose for their gifts or to find the source of the whispers they hear upon the wind.
Level 3: Storm Affinity
You gain an ability based on the type of storm that triggered your powers. You gain a second Storm Affinity at 14th level, and a 3rd at 18th level.
Hurricane
While your Innate Sorcery feature is active, if you deal cold damage using a sorcerer spell, you add your Charisma modifier to the cold damage dealt.
In addition, you learn Create or Destroy Water it is always prepared and doesn't count against your number of prepared spells.
Lightning
When a creature within 30 ft of you hits you with an attack, you can use your reaction to send a bolt of lightning back at them. The target must make a Dexterity saving throw against your spell DC, on a failure they take lightning damage equal to 1d10 + half your sorcerer level (rounded up), on a success they take half as much. You can use this ability a number of times equal to your Charisma modifier, you regain all uses when you finish a long rest.
In addition, you learn Chromatic Orb it is always prepared and doesn't count against your number of prepared spells.
Tornado
Whenever you cast a sorcerer spell of 1st level or higher, you become surrounded by swirling winds. These winds push you a number of feet equal to 5 times your Charisma modifier in any direction you choose. This is forced movement so does not trigger attacks of opportunity. If your Innate Sorcery feature is active, you can also use this forced movement as a bonus action.
In addition, you learn Thunderwave it is always prepared and doesn't count against your number of prepared spells.
Level 3: Storm Spells
When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.
Sorcerer Level | Spells |
---|---|
3 | Levitate, Gust of Wind |
5 | Call Lightning, Sleet Storm |
7 | Ice Storm, Control Water |
9 | Conjure Elemental, Commune with Nature |
Level 6: Storm Within
You gain resistance to lightning and thunder damage. In addition, as an Action you can control the weather around yourself. You can determine the weather in a 30 ft radius around you, choose from the list below:
- Calm : you create an eye in the storm without any strong winds and rain.
- Downpour (Hurricane Sorcerer Only) : you call down the rains of the heavens, soaking all creatures and objects in the area and causing the area to the Lightly Obscured
- Thunderstorm (Lightning Sorcerer Only) : you create a booming thunderstorm, every 6 seconds thunder booms from a random location in the area that can be heard up to 300 ft away.
- Strong Winds (Tornado Sorcerer Only) : you create a strong wind that blows in a direction you choose within the area.
Level 14: Storm Speaker
You learn Sending, it does not count against your spells prepared. If both you and the target are outdoors it does not cost you a spellslot to cast this spell.
Level 18: Wind Walker
You gain a fly speed of 30 ft and can hover. Once per long rest, you can use and action to grant all creatures within 10 ft of you a 30 ft fly speed that lasts for 10 minutes.
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