Base Class: Druid
In discovering the true meaning of what it means to be part of a story, this druid has channeled the matter of fiction as a whole and conjures it to their will. manipulating "the realm of fiction" to their will and ultimately bending the rules to reality as a whole: this druid knows not of continuity or restraint, as their most powerful weapon: is their imagination.
Fictitious Augmentation
Starting at 2nd level, you may add augmentations onto your wild shapes. when transforming into wild shape form, you may spend a spell slot for each augmentation to make to the wild shape, note that the augmentation does not need to be bound to any sort of realism, but the more outlandish the wild shape the higher the spell slot cost will be.
The Realm Of Make Believe
Once you hit level 3, you create access to the "Fiction Realm" which is another world similar to the shadowfell or Faewild, a mirror of the real world with its own differences: in this realm, the whole world is drawn in pen and ink, and its existence is purely fiction. this realm is always in existence, and you gain the ability to create a rift to this realm at will at level 3. this rift and realm is tied to a storybook which is the source of your power, this book exists in both realms and is an anchor point, the book has 10 hit points, and if harm comes to the book, it will force everyone out of the fiction realm, temporarily disabling the realm until a short rest has been taken. while in this realm:
-Enemies in the real realm cannot harm you
-you cannot harm enemies in the real realm
-you phase through enemies and allies as if you were a ghost
-any enemies inside the fiction realm with you will take 2x damage
-your druidcraft cantrip is upgraded to allow you to conjure small to medium sized objects in the fictional realm. if you do not already know druidcraft, you learn it at level 3 when unlocking this ability
you are allowed to enter and exit the fiction realm at will at any time, you can also "banish" enemies or allies into the fiction realm with a bonus action. enemies banished to the realm will stay there for 3 turns or until they have been killed, allies can leave the realm at will on their turn
Retcon
Using the book of tales, you can create a copy of yourself at a point in time in the fictional realm, which copies whatever health, status effects or other stats at that moment, you then leave the fictional realm. if you receive fatal damage or 3 turns pass, you will revert back to the copy and any health lost, status effects gained (good or bad) will be reverted to when the copy was made. if you manually re enter the fictional realm while the copy is active, it will de activate and the charge will be refunded. if the book is attacked while the copy is set, the copy will vanish and you will also take 3d6 psychic damage.
Bookmark
When you reach 10th level, you learn how to manipulate the flow of time in the fictional realm, allowing you to freeze time within the other realm. this state of frozen time only lasts one turn, and any enemies or projectiles (friendly or enemy) are frozen in time. once time resumes projectiles and enemies resume their original motion as if nothing happened. enemies attacks will still happen and they will get to do their second turn afterwards. only the druid and their allies who are also in the fictional realm can move at the normal flow of time.
Dimensional Shutdown
When you reach 14th level, you master full control over the fictional realm and take advantage of its fragility, allowing you to manually destroy the book anchoring the realm, and damaging anyone inside the realm at the moment of destruction for 6d12 psychic damage. once the realm is destroyed, it will return upon the next long rest.
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