Base Class: Barbarian
Ladies and gentlemen, boys and girls, children of all ages! Get ready to witness the spectacle, the athleticism, the sheer unadulterated power of the Path of the Squared Circle Barbarian!
Forget your dusty tomes and your primal savagery whispers! These aren't just brutes fuelled by simple rage; they are superstars in the making, gladiators of the modern age, whose battleground is not just some forgotten ruin, but the hallowed squared circle (or, you know, any patch of relatively flat ground will do in a pinch!).
Imagine a mountain of muscle, adorned in flamboyant war paint or perhaps a sequined vest pilfered from a particularly unfortunate traveling bard. Their roar isn't just a primal scream; it's the rallying cry of a sold-out arena! They don't just swing their great axe; they deliver devastating Signature Moves that leave their opponents seeing stars.
So, if you're looking for a Barbarian who brings the thunder and the spectacle, who can electrify a battlefield with their presence and leave a lasting impression with their signature moves, then step right up and embrace the Path of the Squared Circle! It's not just a fight; it's the main event! Are you ready?!
Crowd Favoured
During combat, if at least one creature hostile to you can see you, you gain advantage on Charisma (Intimidation) and Charisma (Performance) checks. Additionally, at the start of each of your turns while raging and when at least one hostile creature can see you, you can choose one creature within 60 feet of you that can see you. That creature must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or have disadvantage on the next attack roll it makes before the end of its next turn. This effect ends if you are incapacitated or no hostile creatures can see you
Signature Move
You develop one signature wrestling move. Choose one of the following options. The effects of your Signature Move can only be used once per rage.
The Body Slam
As an action while raging, you can attempt to grapple a creature within your reach. If you succeed, you can immediately make an attack roll with advantage against the grappled creature. If this attack hits, it deals an extra 1d8 + Strength bludgeoning damage.
The Clothesline of Death
As an action while raging, you can move up to your speed in a straight line. During this movement, you can enter the space of one Medium or smaller creature. The creature must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check (their choice, DC = 8 + your proficiency bonus + your Strength modifier) or take 1d10 + Strength bludgeoning damage and be knocked prone.
The Suplex
As an action while raging, if you have a creature grappled, you can attempt a Strength (Athletics) check contested by the grappled creature's Strength (Athletics) or Dexterity (Acrobatics) check (their choice). If you succeed, you and the grappled creature both fall prone, and the creature takes 1d8 + Strength bludgeoning damage.
Iron Will and Kayfabe
By 6th level, your dedication to the persona and your sheer toughness make you a force to be reckoned with, both physically and mentally.
- Unbreakable Persona: You gain proficiency in one of the following skills of your choice: Deception or Persuasion. Additionally, you have advantage on saving throws against being charmed or frightened while you are raging.
- Resilient Performance: While raging, you can use your reaction when you take damage to make a Charisma (Performance) check contested by the attacker's Wisdom (Insight) check. If you succeed, you reduce the damage you take by an amount equal to your Charisma modifier (minimum of 1).
Deception
You gain proficiency in one of the following skills of your choice: Deception or Persuasion.
Persuasion
You gain proficiency in one of the following skills of your choice: Deception or Persuasion.
The Main Event
At 10th level, your presence and signature moves become even more impactful, solidifying your status as a true headliner.
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Amplified Crowd: The disadvantage imposed by your Crowd Favoured feature increases. Creatures that fail their Wisdom saving throw now have disadvantage on all attack rolls they make before the end of their next turn.
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Enhanced Signature Move: The bonus damage or effects of your chosen Signature Move improve:
- The Body Slam: The extra bludgeoning damage increases to 2d8.
- The Clothesline of Death: The bludgeoning damage increases to 2d10, and Large creatures now make the saving throw with advantage.
- The Suplex: The bludgeoning damage increases to 2d8, and if the creature fails the saving throw by 5 or more, it is also stunned until the end of its next turn.
Hall of Famer
By 14th level, you are a legendary figure whose presence alone can shift the tide of battle.
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Aura of Dominance: While you are raging, hostile creatures within 30 feet of you have disadvantage on Wisdom saving throws. Your commanding presence and reputation intimidate your opponents.
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Grand Finale: Once per long rest, when you use your Signature Move while raging, you can choose to unleash a "Grand Finale" version of it. This enhances the move even further:
- The Mega Slam: When you successfully hit a grappled creature with your Signature Move attack, you also knock it prone, regardless of its size.
- The Running Destroyer: When a creature fails its saving throw against your Clothesline from Hell, it takes an additional 1d12 bludgeoning damage and is stunned until the end of its next turn.
- The Superior Suplex: When you successfully Suplex a creature, it takes an additional 1d8 bludgeoning damage and is restrained until the end of its next turn.
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The Mega Slam
When you successfully hit a grappled creature with your Signature Move attack, you also knock it prone, regardless of its size.
The Running Destroyer
When a creature fails its saving throw against your Clothesline from Hell, it takes an additional 1d12 bludgeoning damage and is stunned until the end of its next turn.
The Superior Suplex
When you successfully Suplex a creature, it takes an additional 1d8 bludgeoning damage and is restrained until the end of its next turn.
Previous Versions
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