Base Class: Druid
Druids of the Circle of Savagery draw on their Primal power to enhance their combat prowess in order to defend the wilds against natural and unnatural threats.
Level 2: Primal Savagery
As a Bonus Action, you can expend a use of your Wild Shape to invoke a state of Primal Savagery.
Your Primal Savagery lasts for one minute and ends early if you have the Incapacitated condition. You can dismiss your Primal Savagery at any time (no action required).
While your Primal Savagery is active you gain the following benefits:
- Primal Attacks. When you attack with a melee weapon you are proficient in you can use your Wisdom modifier for the attack and damage rolls instead of using Strength or Dexterity.
- Temporary Hit Points. You gain a number of Temporary Hit Points equal to twice your Druid level.
- Agility. You gain a bonus to your AC equal to your Wisdom modifier (minimum of +1), and your Speed increases by 10 feet.
Level 3: Primal Mastery
Your Primal combat instincts allow you to use the mastery properties of the following druidic weapons; Quarterstaffs and Sickles. You can also use a Melee weapon
with which you have proficiency as a Spellcasting Focus for your Druid spells.
You also gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Deception, or Intimidation.
Skill Proficiency - Acrobatics
You gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Deception, or Intimidation.
Skill Proficiency - Athletics
You gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Deception, or Intimidation.
Skill Proficiency - Deception
You gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Deception, or Intimidation.
Skill Proficiency - Intimidation
You gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Deception, or Intimidation.
Level 6: Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Moreover, you can cast one of your Druid cantrips that has a casting time of an action in place of one of those attacks.
Level 10: Primal Defense
When you take damage while your Primal Savagery is active, you can take a reaction to expend one spell slot and reduce the damage taken by an amount equal to five times the spell slot's level.
Level 14: Primal Magic
After you cast a spell that has a casting time of an action, you can make one attack with a weapon as a Bonus Action.
Previous Versions
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4/22/2025 5:10:04 PM
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4/22/2025 5:22:22 PM
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