Base Class: Monk
Monks who follow the Way of the Quantum Striker attune themselves to the fundamental unpredictability of quantum mechanics, bending reality in their favor. By tapping into the limitless possibilities of multiple timelines, they move with chaotic grace, their strikes existing in a state of uncertainty until the moment they land. These monks can phase in and out of existence, manipulate probability, and shift their position in ways that defy logic.
Those who face a Quantum Striker in battle are left bewildered—attacks slip through their form, their strikes always land first, and reality itself bends to their will.
Level 3: Quantum Reflexes
At 3rd level, you gain the ability to manipulate probability at the moment of action, shifting reality ever so slightly in your favor.
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Quantum Strike: When you make an attack, you can spend 1 ki point to gain advantage on all attacks until the start of your next turn.
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Phase Reaction: When hit by an attack, you can spend 1 ki point as a reaction to increase your AC by +2 until the end of your next turn, phasing slightly out of existence to reduce the impact of enemy blows.
Level 6: Probability Flux
At 6th level, you master the ability to manipulate chance itself, twisting fate to align with your will. As a bonus action, choose one of the following effects:
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Unlikely Success: For 1 minute, you gain advantage on all ability checks and saving throws as you pull from alternate timelines where you succeed.
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Unfortunate Outcome: For 1 minute, whenever an enemy makes an attack roll or ability check against you, you can force them to reroll and take the lower result.
Once you use Probability Flux, you can’t use it again until you finish a short or long rest.
Level 11: Phase Step
At 11th level, your mastery of quantum movement allows you to temporarily phase out of sync with reality. As a bonus action, you can spend 2 ki points to become intangible for up to 1 minute.
While intangible:
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You have resistance to all damage from attacks or spells that target you directly.
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You can pass through solid objects and creatures as though they weren’t there.
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You can still attack, but all your attacks have disadvantage if the enemy can see you.
You can also choose to phase back into existence at the start of any of your turns, appearing in an unoccupied space within 30 feet.
Level 17: Schrödinger’s Assault
At 17th level, you have fully embraced the chaotic potential of quantum fluctuations, allowing you to attack in multiple timelines simultaneously. As an action, you can spend 4 ki points to unleash Schrödinger’s Assault, an attack that bends reality itself.
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Every creature within 30 feet of you is attacked twice.
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All attacks automatically hit.
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Until the start of your next turn, you are untouchable—you cannot be hit or targeted by enemies as you phase between different states of existence.
Once you use Schrödinger’s Assault, you cannot use it again until you finish a long rest.
Previous Versions
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