Base Class: Barbarian
The path of the dragon is a simple one. Engulf your enemies in a fiery rage akin to that of a dragon's molten breath. Striking fear into the hearts of all that face them, these barbarians if left unchecked are capable of felling the mightiest of foes.
But death is not enough. The barbarians feel such a pure hatred for their enemies, that they seek to leave nothing of them. They have been described to fight like monsters, and their brutality certainly matches that description.
Those who choose to follow the path of the dragon have lost everything they held dear, and that rage may very well consume them, as it does their adversaries.
Fire Dragon's Talons
Your red hot rage channels itself into your attacks, singing the very air itself and blazing a path through your foes.
Whilst you are raging, the first attack each turn that hits deals an extra 1d8 + half of your barbarian level in fire damage.
Blazing Fury
Your rage blazes outward, scorching those who would dare to lay their hands on you.
Whilst raging, you are also considered resistant to fire damage.
Also, when you are struck by an attack, you can use your reaction to deal 1d8 + Your constitution modifier in fire damage in a 5ft radius. This damage increases by an extra d8 at level 7, and again at level 13.
This damage only happens if the enemies in the radius fail a constitution saving throw. If they succeed, it does half the damage.
This can be used once per rage.
Draconic Presence
The rage of a dragon barbarian is terrifying to behold for those who are weak of will.
As a bonus action, whilst raging, you can force enemies within 10ft of you to make a wisdom saving throw. Those who fail are stricken by fear, and flee from your fury.
This ability can be used once per long rest at level 6, and once + your Con modifier at level 15.
Dragonfire Roar
As the rage continues to flare within you, even your screams of rage can tear your enemy asunder, burning them up like a dragon's breath.
Using your action, you can shout towards your foes, directing your fiery rage in the shape of a ball of fire towards them. This can travel up to 150ft and affect all creatures in a 20ft sphere from where the ball lands.
All creatures in the affected area must roll a dexterity saving throw. Those who fail takes 10d6 fire damage, which is halved for those who succeed in the saving throw.
This feature has uses equal to 1 + your constitution modifier per long rest.
Ancient Dragon's Rage
Your rage is now fully tempered, and none will be able to stand before the overwhelming fury and malevolence you exude.
Any fire damage inflicted by this subclass can no longer be resisted by enemies. Those who are immune keep their immunity however.
Once per short rest, you can also add an extra weapon attack onto your attack action, as long as you are raging.
Previous Versions
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Coming Soon
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