Base Class: Cleric
"To laugh is to breathe in the divine."
The Joy Domain embodies radiance, laughter, and uncontainable merriment. These Clerics are often found at the heart of festivals, during moments of crisis giving people a reason to smile, or leaping into battle with the same passion they'd bring to a dance floor. For them, joy is a divine force - one that can break curses, scatter shadows, and shake the very foundations of tyranny. Whether through infectious laughter, inspiring speeches, or a simple gleam in their eyes, these Clerics remind others that hope is not just a belief, but rather a feeling that can be passed from one soul to another, like fire from torch to torch.
Gods of the Joy Domain represent the zest of life itself - deities who laugh in the face of despair, who uplift the hearts of the weary, and who bring bring the zeal of life to everyone they touch.
Level 3: Aura of Mirth
You exude infectious joy. An aura radiates from you in a 10-foot Emanation. Creatures of your choice (including yourself) within the aura gain a bonus to Performance checks equal to your Wisdom modifier (minimum +1), and have advantage on saving throws to resist the Frightened condition. The aura is inactive while you have the Incapacitated condition. At 17th level, the Emanation increases to 30 feet.
In addition, you gain proficiency in the Performance skill, as well as in one musical instrument and one artisan's tool of your choice. You can use the instrument or tool as a holy symbol for your Cleric spells and Channel Divinity features.
Level 3: Joy Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Joy Domain Spells table, you thereafter always have the listed spells prepared.
Cleric Level | Prepared Spells |
---|---|
3 | Aid, Bless, Calm Emotions, Tasha's Hideous Laughter |
5 | Beacon of Hope, Fly |
7 | Conjure Woodland Beings, Polymorph |
9 | Animate Objects, Mass Cure Wounds |
Level 3: Joyous Uproar
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to to unleash radiant laughter in a 30-foot Emanation originating from yourself. Creatures of your choice within the area who can hear you must succeed on a Wisdom saving throw or become Incapacitated with laughter until the end of their next turn.
Level 6: Effervescent Enthusiasm
As a Magic action, you can expend a use of your Channel Divinity to cast either the Bless or Calm Emotions spell, instead of expending a spell slot. When you cast either spell in this way, the spell doesn’t require Concentration, but it ends early if you cast that spell again, have the Incapacitated condition, or die.
Level 17: Invoke Merriment
At 17th level, you choose four spells from the Bard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.
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