Barbarian
Base Class: Barbarian

You may have been a soldier blinded by hatred, or a religious follower who's innate magic ability gives them benefits from their ceremonial blinding, but all people have a blind, unfiltered anger, and this subclass uses it to its fullest.

With this subclass your character maximises its evasiveness and awareness of the battlefield, all the while being the barbarian you wanted to play.

Level 3: Blind Rage

When entering rage, you can choose to enter a "blind rage", where you gain blindsight up to 150ft, and are unable to see normally for the duration. You can see all enemies and allies in this radius, but when you make an attack on an enemy, you can only see that enemy in your blindsight until they are incapacitated. You gain advantage on all attack rolls on this enemy.

Unnatural Movement

Due to your blind-sight, your movement is unnatural, making it harder to hit you. You gain a +2 to AC.

Additionally, when you rage, enemies that are attacking you that you cant see have disadvantage on attack rolls due to your focus on one enemy at a time, completely ignoring the fact other people could be attacking you.

Blind Luck

On a miss, you can roll a d100 and if the roll is equal to or lower than your level doubled (Lv 10 DC would be 20, 10x2.),  then your attack randomly hits another enemy in a 15ft radius of you. You can use 15ft of movement to reach the enemy as a free action.

Raging Instinct

At level 14, your instincts and blindness allow you to predict attacks quite often, making you a formidable foe in battle. Whilst Raging, you gain Instinct Points equal to your level + your Profiency Bonus. When an attack is made against you, you can spend a point to make a DEX saving throw at advantage. If the saving throw is equal to or higher than the opponents attack roll, the attack misses and you can use a free action to make a counter-attack. You get back your Instinct Points on a long rest, and can only use these whilst raging.

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