Warlock
Base Class: Warlock

Through some exposure to powerful eldritch magic your suppressed emotions were given form, into a being that is tethered to you but capable of making its own decisions. It does not have a physical form as it is formed of pure magic energy and emotion, but can be seen as a dark, shadowy version or a bright, kinder version of yourself whenever you look at your reflection if it desires to be acknowledged. This being works with you through the eldritch magic it grants you and is aligned with your character's most hidden thoughts. Although it might not wish for absolute control of you it certainly wants you to accept these feelings and will constantly remind you that it quite literally is those thoughts manifested.

Your patron will be the opposite of your character alignment, if you are Lawful it will be Chaotic, if you are Good it will be Evil, and vice versa. If you are Neutral with a second alignment (ex; Neutral Good or Chaotic Neutral) then the part of your alignment that is not neutral will become the opposite and the Neutral will remain. If you are a purely Neutral character than your patron will have a Lawful Good or Chaotic Evil alignment (determined by the player and DM before play).

You will most likely find yourself willingly giving into this being during battle to defeat your enemies and protect your allies, as well as in specific social interactions. Establishing the primary emotion of your patron (most likely a negative emotion such as anger, but can also be more complex, such as anger towards a certain race for reasons established by the character's backstory or a pure-hearted being that wants you to stop the bad things you do) is essential to understanding how your character will act in all situations, as it is unlike other patrons that rarely make contact with their servants and sit in other realms as powerful beings. You and your patron are more or less equals, though your patron has more control of your magic, you are a vessel with which it cannot exist without. Further, it frequently communicates with you (regardless if that is good or bad) through telepathy and by influencing your dreams, and since it is essentially a part of you it is extremely difficult for it to make a pact with another creature or to get rid of all together.

Expanded Spell List

The Demon of Self lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Demon of Self Expanded Spells

Spell Level

Spells

1st

detect magic, hideous laughter

2nd

calm emotions, detect thoughts

3rd

bestow curse, sending

4th

dominate beast, phantasmal killer

5th

dominate person, telepathic bond

Feeling of Power

Starting at 1st level, as an action, you can embrace the reality of your emotions. Each creature within 15 feet of you must make a Wisdom saving throw against your warlock spell save DC. On a failure, the creature is *frightened or charmed until the end of your next turn. Creatures that are frightened are terrified of the sudden burst of fury and aggression you let out and will do all they can to avoid you, creatures that are charmed feel pity or sympathy from the expression of extreme sorrow you release and will try to comfort you in whatever way they can. Once you use this feature, you can't use it again until you finish a short or long rest.

*The effect of this feature is determined by the nature of your patron. If your patron is of a Lawful or Good alignment the targets will be charmed as the goodhearted patron expresses its wishes for you to become better. If your patron is of a Chaotic or Evil alignment the targets become frightened as the angry patron demands that you give in to your dark thoughts and temptations.

Emotional Harm

Starting at 6th level, you learn how to inflict further emotional damage to your target. When you deal damage with a melee or ranged attack that is not a spell, you can deal extra psychic damage equal to half your warlock level rounded up + your Charisma modifier (minimum of 1). Additionally, you have advantage on your next attack against this creature (including spells) until the end of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

Strong Will

Starting at 10th level, you are immune to being charmed or frightened. Additionally, when an attack would cause psychic damage to you, you can use your reaction to send some of it back to the attacker. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or take half of the damage the attack would've done to you, you will still take the other half of the damage unless you have resistance or immunity to psychic damage.

Self-Awareness

Starting at 14th level, you now have a near complete understanding of your patron's existence and have come to an agreement with it. As an action, you release your patron erupting it from within you letting it take control of your mental and physical form, leaving you with little control. Once activated your patron appears around you as a layer of darkness or light, while in this form you gain the following benefits:

  • You gain hit points equal to your warlock level + your Charisma modifier (replaces your actual hit points like the druid's Wild Shape)
  • Your Armor Class (regardless of the armor you were wearing previously) becomes 13 + your Charisma modifier
  • When you make a melee attack against a creature, it must succeed on a Wisdom saving throw against your warlock spell save DC or be frightened of you or charmed by you until the end of your next turn
  • You gain immunities to being exhausted, stunned, and knocked unconscious

If you wish to go against an action your patron aims to take you must make a Wisdom saving throw against your warlock spell save DC. On a failed save you do not gain control, on a success you gain control of your body until the end of your turn.

This feature lasts until you are reduced to 0 hit points or can dismiss it as an action, in which case the form dissipates and you regain complete control of your body. Once you use this feature you cannot use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/28/2018 12:36:57 PM
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12/31/2018 12:05:19 AM
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8/31/2019 7:45:46 PM
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17
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