Base Class: Fighter
Some fighters master the blade; others master themselves. But a rare few walk the Way of the Blood Shadow, forging a bond with a living spirit of battle and blood. This blood shadow, born of violence and will, is both weapon and shield. Those who embrace it strike faster, hit harder, and survive wounds that would kill lesser warriors.
A warrior of the Blood Shadow can unleash their spirit in combat, manifesting a crimson echo that mirrors their fury. The bond between fighter and blood shadow grants unnatural endurance, horrific ripostes, and terrifying presence on the battlefield. As they grow stronger, the fighter and shadow move as one — an unstoppable force of martial destruction and spectral wrath.
Fighters of this path are often seen as cursed or blessed by dark powers, but in truth, they are merely those who have bled, fought, and refused to fall — and whose shadows now bleed and fight with them.
Level 3: Blood Bound Combat
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Blood Shadow Manifestation:
As a bonus action, you can summon your blood shadow to fight alongside you.
It lasts for 1 minute or until you are incapacitated.
While active:-
You gain temporary hit points equal to your Fighter level + your Constitution modifier.
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Once per turn, when you hit a creature with a weapon attack, you can deal extra necrotic damage equal to your proficiency bonus.
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The Blood Shadow appears as a spectral red copy of yourself, flickering behind you.
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You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.
Level 7: Crimson Echo
Your bond deepens, allowing you to lash out with the Blood Shadow.
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When you take the Attack action on your turn, you can have your blood shadow make one weapon attack against a creature within 5 feet of you.
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This attack uses your attack bonus and deals necrotic damage equal to 1d8 + your Strength or Dexterity modifier.
You can use this once per turn while Bloodbound Combat is active.
Level 10: Hardened by Blood
Your blood shadow protects your flesh.
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While your Bloodbound Combat is active, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
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Additionally, when you take damage, you can use your reaction to halve the damage taken once per Bloodbound Combat activation.
Level 15: Shadow Riposte
You can turn pain into power.
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When a creature hits you with a melee attack, you can use your reaction to immediately have your Blood Shadow lash out at the attacker.
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Make a melee weapon attack against the attacker.
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On a hit, the target takes normal weapon damage + 2d8 necrotic damage.
You can do this a number of times equal to your Constitution modifier (minimum once) per long rest.
Level 18: Blood Ascendant
You and your blood shadow merge into a force of destruction.
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When you activate Bloodbound Combat, for the duration:
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Your weapon attacks deal an extra 1d8 necrotic damage.
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You can attack three times, instead of twice, when you take the Attack action on your turn (this is separate from Fighter’s normal Extra Attack cap — it stacks).
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You are immune to being frightened or charmed.
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