Paladin
Base Class: Paladin

These paladins are the ones not sensitive to the scent of blood, the smell of Corpses, and the sight of homicide, they are the monsters you send to protect the people who cant defend themselves, they are the monsters we send to hunt the other creatures of the night, they come home covered in blood, so citizens aren't on the floor covered in blood

Level 3: Channel Divinity: Oath of War

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

CHANNEL DIVINITY: BATTLE READY.  You can use your channel divinity, to gain Advantage on all Attack rolls against all enemies for 3 of your turns

CHANNEL DIVINITY: BLOOD BROTHER. You can use your Channel Divinity, to give an ally a +10 bonus to a Attack Roll, Ability Check, or a Saving Throw.

Level 7: Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Level 15: Reposted Barrage

 

Starting at 15th level, those who dare to strike you, you can make said attack, attack a willing ally within 30 feet of you, If a enemy strikes an ally you can force that attack too target you instead, in both situations the enemy takes Fire Damage equal to your (Charisma Modifier + your Proficiency Bonus). You can use this feature a number of times equal to your Proficiency Bonus

 

Level 20: Scarred Armor

At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an Avatar of War, gaining the following benefits for 1 minute:

  • You have resistance to all damage types 
  • When you make the attack action during your turn, you can make an pummel attack with your bonus action and do 1d6 bonus damage
  • You melee attack does a Critical Attack on a 19-20 roll on a D20

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