Base Class: Cleric
Gods of time tend to be concerned with natural order and preventing excessive meddling in time, even allowing their followers to manipulate time in their service.
Gods of time might consist of (but are not limited to): Glamara, God of Fate and Maluzu, God of Secrets
Level 3: Foresight
At 3rd level, you gain a small degree of foreknowledge that improves your reaction time in combat. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
Level 3: Temporal Adept
Also at 3rd level, the river of time is slower to wash away your magic. When you cast a spell with a duration of 1 minute or longer, you can double that spell’s duration. Once you have used this feature, you cannot do so again until you have completed a long rest.
Level 3: Time Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Time Domain Spells table, you thereafter always have the listed spells prepared.
Cleric Level | Prepared Spells |
---|---|
3 | Augury, Expeditious Retreat, Feather Fall, Hold Person |
5 | Haste, Slow |
7 | Divination, Freedom of Movement |
9 | Legend Lore, Modify Memory |
Level 3: Slow Time
Starting at 3rd level, you can use your Channel Divinity to bend the river of time around you. On your turn, you can take one additional action on top of your regular action and a possible bonus action. This additional action cannot be used to take the Cast a Spell action, and you may make no more than one weapon attack if you take the Attack action with it.
Level 6: Rewind Time
Starting at 6th level, you can use your Channel Divinity to travel a small distance back in time. As a reaction when you make an ability check, saving throw, or attack roll, you can re-roll with advantage. You may choose to use this feature after seeing the result of the roll but before the outcome is determined. You must use the result of the second roll.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Level 17: Time's Master
At 17th level, you have bent time to your will. You gain the following benefits:
- You gain time stop as a domain spell. Like other domain spells, it is always prepared and counts as a cleric spell for you.
- You experience no further physical effects from aging, you cannot be aged magically, and your natural lifespan is increased tenfold.
- You can use a bonus action to double your base walking speed until the end of your turn.
- Whenever you cast a cleric spell of 1st level or higher with a casting time of at least 1 minute, you can spend an additional spell slot to reduce its casting time to 1 action. The additional spell slot you spend must be of a level no lower than 1 level below the spell’s level.
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