Base Class: Rogue
Inspired by the raw, unbridled energy of destruction and invention, these rogues harness a blend of gadgetry and explosive mayhem to wreak havoc and manipulate the battlefield. Each invention reflects their volatile creativity and unpredictable nature, making them dangerous allies and terrifying foes.
Level 3: Gadgeteer's Arsenal
You've cobbled together an arsenal of unstable gadgets to aid in your chaotic escapades. At 3rd level, you gain proficiency with tinker's tools if you don't already have it, and you can use them to craft or modify the following gadgets during a long rest. You start with three gadgets of your choice and can prepare additional gadgets as you level up, replacing one gadget after each long rest. When you use a gadget, it's treated as a ranged weapon attack, using your Dexterity modifier for attack rolls and damage calculations. Some gadgets require saving throws, using the following formula to determine the DC:
Gadget Save DC = 8 + your proficiency bonus + your Dexterity modifier
Level 9: Chaotic Reflexes
When you use your Cunning Action, you can also use one of the following options: Explosive Vault, Sabotage
Level 13: Mayhem Mind
Your mind embraces the chaos, sharpening your ingenuity in the heat of battle. You have advantage on saving throws against being charmed or frightened. Additionally, whenever you roll damage for one of your gadgets, you can reroll one of the damage dice and use the new roll.
Level 17: Grand Detonator
As an action, you can deploy a Grand Detonator at a point within 60 feet. It creates a 20-foot-radius explosion, dealing 10d10 fire damage to creatures in the area. Creatures can make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier), taking half damage on a success.
You can use this feature once per long rest. When you use it, you gain temporary hit points equal to the highest damage die rolled as the chaos invigorates you.
Level 7: Safety First.
You gain resistance to your gadgets and have an advantage against Cone, Square, and Sphere AOE effects that require a check or save.
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