Rogue
Base Class: Rogue

You manipulate time itself, darting across the battlefield, rewinding fate for yourself and your allies, and creating afterimages to outmaneuver your enemies.

Level 3: Chrono Dash

Chrono Dash
Starting at 3rd level, you can manipulate time to reposition yourself.

As a bonus action, you can teleport up to 15 feet to an unoccupied space you can see. This teleportation does not provoke opportunity attacks.

After using Chrono Dash, the next attack you hit with before the end of your turn deals extra damage equal to your rogue level.

You can use Chrono Dash a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Split Second (Upgrade)

Split Second (Upgrade)
Starting at 13th level, your mastery over time improves your Chrono Dash ability:

  • You can now use Chrono Dash as a reaction when a creature targets you with an attack.

  • When you do, you teleport up to 30 feet to an unoccupied space you can see, and the triggering attack is made with disadvantage.

Additionally, the teleportation range of your Chrono Dash when used normally (as a bonus action) also increases to 30 feet.

Level 3: Afterimage

You leave behind a flickering "echo" of yourself when you move.
• Whenever you use your Dash, Disengage, or Chrono Dash feature, you can create an Afterimage at your starting location (no action required).
• Your Afterimage lasts until the start of your next turn or until destroyed (AC 12, 1 hit point).
• As a reaction when an enemy moves within 5 feet of an Afterimage, you can teleport to the Afterimage's location and make one melee weapon attack against the enemy as part of that reaction.

Level 9: Temporal Anchor

Temporal Anchor
Starting at 9th level, you can set a marker in time and return to it when danger strikes.

As a bonus action, you can place a Temporal Anchor on yourself, lasting up to 1 minute.

While anchored, if you take damage, you can choose to teleport back to your anchored location instantly (no action required). When you do:

  • You teleport to the anchor's location.

  • You regain hit points equal to 5 × your rogue level

Once you use this feature, you must finish a long rest before you can use it again.

Level 13: Split Second

Split Second
Starting at 13th level, your reflexes sharpen to nearly instantaneous speed.

You can now use your Chrono Dash feature as a reaction when a creature targets you with an attack. When you do, you teleport up to 15 feet to an unoccupied space you can see, and the triggering attack is made with disadvantage.

Additionally, the range of your Chrono Dash increases to 30 feet.

Parallel Convergence

Parallel Convergence
At 17th level, you master the collision of timelines.

As an action, you can create a Convergence Field centered on a point you can see within 60 feet. The field has a 20-foot radius and lasts for 1 minute.

The area inside the field is difficult terrain for your enemies.

At the start of each of your turns while the field exists, choose one effect:

  • Restore: Allies inside the field regain hit points equal to your proficiency bonus + your Intelligence modifier.

  • Disrupt: Enemies inside the field must make a Dexterity saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus).
    On a failed save, a creature takes 6d6 force damage and is knocked prone. On a successful save, a creature takes half damage and is not knocked prone.

Once you use Parallel Convergence, you can't do so again until you finish a long rest.

Chrono Rogue Image

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