Base Class: Monk
Monks of the Way of the Devil Trigger tap into a supernatural wellspring of power buried deep within themselves. Drawing on their ki, they unleash an inner form that grants devastating speed, resilience, and combat prowess — a manifestation some call their Devil Trigger.
Those who follow this path often seem inhumanly confident, stylish in battle, and capable of impossible feats of martial power.
Level 3: Devil Trigger
At 3rd level, you unlock the supernatural force within you.
As a bonus action, you can spend 3 ki points to activate your Devil Trigger for 1 minute. While active:
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You gain temporary hit points equal to twice your Monk level.
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Your movement speed increases by 15 feet.
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Your unarmed strikes deal additional damage equal to your Martial Arts die once per turn.
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You have advantage on Dexterity saving throws and Acrobatics checks.
You can end Devil Trigger early as a bonus action. You may only use Devil Trigger once per long rest unless you spend 5 additional ki points to activate it again.
Devil Triggger
At 3rd level, you unlock the supernatural force within you.
As a bonus action, you can spend 3 ki points to activate your Devil Trigger for 1 minute. While active:
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You gain temporary hit points equal to twice your Monk level.
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Your movement speed increases by 15 feet.
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Your unarmed strikes deal additional damage equal to your Martial Arts die once per turn.
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You have advantage on Dexterity saving throws and Acrobatics checks.
You can end Devil Trigger early as a bonus action. You may only use Devil Trigger once per long rest unless you spend 5 additional ki points to activate it again.
Activate Devil Trigger (Hidden)
While Devil Trigger is active, when you hit a creature with an unarmed strike or monk weapon attack, you can immediately use a free special maneuver without expending additional ki. Choose one:
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Sky Launch: Launch the enemy 10 feet into the air (Strength save vs. your Ki save DC to resist).
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Slide Step: Instantly move 10 feet without provoking opportunity attacks.
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Reverb Strike: The next attack you land before the end of your turn deals an extra 1d6 force damage.
Each maneuver can be used only once per turn.
Devil Flame
You know the Fire Bolt spell. Wisdom is your spellcasting ability for it.
Combo Arts
While Devil Trigger is active, You learn to chain attacks with supernatural flair.
When you hit a creature with an unarmed strike, you can immediately make a second unarmed strike against a different creature within 5 feet without using a bonus action. You can do this a number of times equal to your Dexterity modifier (minimum once), regaining all uses on a long rest.
Additionally, during Devil Trigger, when you hit with Flurry of Blows, you can make one extra unarmed strike as part of it.
Combo Arts
While Devil Trigger is active, You learn to chain attacks with supernatural flair.
When you hit a creature with an unarmed strike, you can immediately make a second unarmed strike against a different creature within 5 feet without using a bonus action. You can do this a number of times equal to your Dexterity modifier (minimum once), regaining all uses on a long rest.
Additionally, during Devil Trigger, when you hit with Flurry of Blows, you can make one extra unarmed strike as part of it.
Awakened Form
Your Devil Trigger evolves.
While Devil Trigger is active:
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You are under the effects of the haste spell (no concentration required).
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Your unarmed strikes are considered magical if they weren’t already.
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When you reduce a creature to 0 hit points, you regain 5 temporary hit points.
You can now activate Devil Trigger twice per long rest.
True Devil Trigger
You've unlocked your true potential.
When you activate your Devil Trigger, for the first turn you immediately benefit from the following:
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Resistance to all damage until the start of your next turn.
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Your attacks critically hit on a roll of 19-20.
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You can immediately use a bonus action to make an unarmed strike.
Additionally, while Devil Trigger is active, you emit an aura in a 10-foot radius. Allies in this aura gain:
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+2 to attack and damage rolls.
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Advantage on saving throws against being frightened or charmed.
True Devil Trigger
When you activate your Devil Trigger, for the first turn you immediately benefit from the following:
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Resistance to all damage until the start of your next turn.
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Your attacks critically hit on a roll of 19-20.
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You can immediately use a bonus action to make an unarmed strike.
Additionally, while Devil Trigger is active, you emit an aura in a 10-foot radius. Allies in this aura gain:
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+2 to attack and damage rolls.
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Advantage on saving throws against being frightened or charmed.
Level 17: True Devil Trigger
When you activate your Devil Trigger, for the first turn you immediately benefit from the following:
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Resistance to all damage until the start of your next turn.
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Your attacks critically hit on a roll of 19-20.
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You can immediately use a bonus action to make an unarmed strike.
Additionally, while Devil Trigger is active, you emit an aura in a 10-foot radius. Allies in this aura gain:
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+2 to attack and damage rolls.
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Advantage on saving throws against being frightened or charmed.







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