Base Class: Paladin
Tenets:
Show no mercy- If they fall before me, they are just another corpse.
Beauty in death- Death isn't something I fear, I embrace her.
Judge their souls- I am the judge and jury of your fate. Like it or not, I decide whether you live or die.
Channel Divinity- Reapers Call
Starting at 3rd level. When you strike a target with a melee weapon, you may use your channel divinity to deal neurotic damage equal to your charisma modifier.
Channel Divinity- Killer's Rush
Starting at the 3rd level.
When you drop a creature to 0 hit points with a melee weapon attack, you may use your channel divinity to move up to your speed and make 4 melee weapon attack against another creature.
Harvest
Starting at 7th level.
Whenever a creature is killed within 10ft of you, you can use your reaction to grab a portion of its life essence to heal your self or an ally that's within 20ft of you. 1d6+cha mod.
Death's Hand
Starting at 15th level.
You have advantage on death saves and natural 1s only count as a single failure, not a critical.
Harvestor's Ascention
At level 20, as an action you become an agent of death. Cloaking yourself in shadows and cold, you strike fear into the hearts of all those before you.
You gain the following benefits for 1 minute.
-Whenever you deal damage to an enemy, they take an additional 1d10 neurotic damage.
-You gain resistance to non magical damage.
-As a bonus action, you can terrify an enemy that you can see within 30ft. They must make a wisdom saving throw against your Saladin save DC or become incapacitated on a failure.
Once you use this ability, you must finish a long rest before using it again.
Comments