Rogue
Base Class: Rogue

There are those who kill for gold. Some kill for gods.
And then there are those who kill for nothing at all.

No name. No past. Just the work. Silent, clean, necessary.

Faceless rogues are disciples of death -- not in the loud, theatrical way of battlefield reavers or masked cultists, but in the quiet tradition of slipping between lives unnoticed. They learn to wear the skin of others, move through the world as ghosts in borrowed faces, and disappear before the blood goes cold. To become one is to shed the burden of identity. To give up “I” in favor of function. Purpose.

Death is the only truth. And the Faceless serve.

Face of the Dead

Starting at 3rd level, after you kill a humanoid, you can take something from them. Not their weapon, not their coin.
Their face.

You spend an hour in quiet ritual -- knife, thread, a little patience -- to claim it. The work is precise, almost reverent. Once it's yours, you can don it like a mask: as an action, you take on their form, down to skin, scent, posture. Voice, if you’ve heard it. It isn’t an illusion. It’s a memory made flesh.

You can hold a number of faces equal to your proficiency bonus. Switching between them requires a short rest and a mirror. The face doesn’t rot. Not in your hands.

Silent Killer

You gain proficiency in Deception and with a Disguise Kit. If you already have one, choose another.

And when you’re unseen and strike in melee, your target must succeed on a Wisdom saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus) or become frightened of you until the start of your next turn. A flicker of death behind your eyes is all it takes.

Ghost in the Crowd

Starting at 9th level, while wearing a disguise -- mundane or magical -- you have advantage on checks to avoid being recognized. More than that, you seem to belong, wherever you are.

Once per long rest, you can cast Pass Without Trace without components. No footprints. No shadow. No trace.

Many Faces

By 13th level, you no longer need time to become someone else.

Switching to one of your stored faces now takes a bonus action. No ritual. No reflection. Just a flicker beneath the skin.

You can mimic a voice you’ve heard, a signature you’ve seen. A mother. A lover. A captain barking orders. The dead don’t care what you do with their memories.

Avatar of Death

When you reach 17th level, once per long rest, you may become something more than faceless -- a shadow of inevitability. As an action, you enter your Faceless Form for 1 minute:

  • You gain advantage on attack rolls against creatures who are frightened or surprised.

  • You are under the effect of greater invisibility (no concentration) until you make an attack or cast a spell.

  • Once during this form, you may force a creature you can see to make a Wisdom saving throw (same DC as Silent Killer). On a failure, it is paralyzed with fear until the end of your next turn.

When the form ends, you are just a person again. A killer. Quiet. Alone.

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2025 10:35:22 PM
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Coming Soon
The Faceless Image

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