Barbarian
Base Class: Barbarian

The path of the warboss is a straight 1 to 1 of the subclass based off of the warhammer 40K Orks by Ethan Catt on youtube. 

Level 3: Brutal Cunning

Starting at 3rd level, you gain proficiency with improvised weapons. While wielding an improvised weapon, you can replace its damage die with 1d6 if it's not already higher.

This damage die increases to 1d8 once your reach 6th level in this class.

War cry

Starting at 3rd level, your rage is elevated with a burst of adrenaline and a fearsome cry of war. When you enter a rage, you gain a number of War Dice, to 2+ your Proficiency Bonus. These dice are D6's, and can be expended in several ways on your turn, as detailed below:

  • You can increase your movement speed by a number of feet equal to the number you rolled on your War Dice  x 5 until the end of your turn. You may only use this option once,
  • After landing a successful melee attack, you can increase your damage dealt by one roll of your War Dice,
  • Before rolling an attack roll, you can choose to increase your roll by half the number rolled on your War Dice, rounded up,
  • before making a strength or constitution check or saving throw, you can increase your roll by the number rolled on your War Dice,
  • When targeted by an attack roll, you can increase your armour class against that attack by one roll of the war Dice.

When you stop raging, you lose any unspent War Dice.

Hard As Nails

Starting at 6th level, if you take damage while raging you can expend one of your War Dice to gain resistance to that instance of the damage, if you are not already resistant to it.

Unbridled Carnage

Starting at 6th level,  when you use a War Dice to increase a damage roll on a successful melee attack, you can roll the War Dice twice, expending only one use of your War Dice as normal. 

Bust Some Heads

Starting at 6th level, you can use your allies to bolster your attacks. While raging, you can use a bonus action (or the bonus action you use to enter a rage) to allow an allied creature within 30ft of you to target you with a weapon or prepared spell attack, expending a War Dice to do so. This creature can use their reaction to make a weapon or spell attack against you with advantage. If the attack requires a saving throw, you can choose to pass or fail the save automatically. You have resistance to the damage of this attack, and your next successful melee weapon attack deals additional damage equal to the damage taken by you from this feature. This bonus damage is the same damage type as your weapon, and you can deal this bonus damage until the start of your next turn.

Fungal Physiology

Starting at 10th level, your body's resilience increases granting you the following benefits:

  • When expending hit die to regain hit points, any roll below half the hit die's maximum automatically becomes half the hit die's maximum.
  • You have advantage on saving throws against poison and Disease.
  • Any lost limbs can be reattached to your body provided you have access to the limb. To do this, you must have Cure Wounds cast on you, consume a healing potion or finish a short rest while touching the lost limb.
  • In addition, spells that can bring dead creatures back to life can bring you back to life even if you've been beheaded provided the spellcaster has access to both your head and your body while casting the spell.

The Warboss Is Never Beaten

You can use your Relentless Rage feature even if the effect triggering it would kill you outright. Alternatively, you can use your Relentless Rage feature even if the effect triggering it would kill you outright without reducing you to 0 hitpoints. In this instance, you would still drop to 1 hit point if you succeed on your constitution saving throw. In addition, you can use your Relentless rage feature when an attack or other damaging effect would increase your failed death saves to 3 or more, or if you roll a third death saving throw failure. When you make a successful roll in this way, your failed death saving throw resets to 2 rather than resetting you to 1 hit point. Making a successful roll in this way still increases the DC of your next use of Relentless Rage as normal.

I, Uh, Meant To Do That

When you're forced to use your Relentless Rage feature due to an instance of damage that is self-inflicted as a result of your own actions within the last round, you have advantage on the roll. 

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