Base Class: Fighter
Gravewardens are warriors sanctified by the will of Kelemvor, Judge of the Dead. They are not reapers, but wardens—protectors of the veil between life and death. Where others fear the stillness of the grave, Gravewardens find clarity, duty, and divine purpose.
These sacred fighters blend the strength of arms with the divine magic of the cleric’s path. Their spells mend the dying and strike down the undead with holy wrath. Where the arcane knight learns spells from books, the Gravewarden speaks only judgment, each incantation a final rite delivered through steel.
Gravewardens are often found patrolling old battlegrounds, consecrating crypts, or leading charges against those who would defy the natural end—necromancers, death cults, or wayward spirits. They offer peace to the dead and mercy to the living, when deserved. They are somber, steady, and unflinching.
To face a Gravewarden is to be weighed. To fight beside one is to know that death—when it comes—will be clean.
Prayer of the Gravewarden:
"Kelemvor, Just Judge, guide my hand.
Let not my blade fall upon the undeserving,
nor stay my arm when judgment must be served.
I do not claim the right to end—
only the burden to defend the end You have written."
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.
Cantrips
You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.
Spell Slots
The Gravewarden Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level cleric spells of your choice.
The Spells Known column of the Gravewarden Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through devotion and faith. You use your wisdom whenever a spell refers to your spellcasting ability. In addition, you use your wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your wisdom modifier
Spell attack modifier = your proficiency bonus + your wisdom modifier
Gravewarden Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Judgment’s Call
Your awareness is guided by divine insight. You add your Wisdom modifier to your initiative rolls. Whether in defense of the dying or to confront those who defy death’s order, Kelemvor ensures you are exactly where you are needed, precisely when it matters most.
Hand of Preservation
Beginning at 7th level,
You channel divine energy not to delay death, but to preserve life until its rightful time. When you restore hit points to a creature using a spell of 1st level or higher, the creature regains additional hit points equal to 2 + the spell’s level.
This gentle reinforcement reflects your sacred duty—not to cheat death, but to ensure the dying are not stolen before their appointed hour.
Gravewarden serving Kelemvor:
Prayer of Preservation
"Kelemvor, hold back the veil a moment more.
Let this soul walk a few more steps upon the path You have measured.
Not to flee the end—only to meet it as You decreed,
in dignity, in purpose, in time."
Sanctified Strikes
At 10th level, Your weapon becomes an extension of divine judgment. Whenever you hit a creature with a melee weapon attack, the target takes an additional 1d6 radiant damage.
Sanctified Step
At 15th level,
When your soul surges with divine urgency, Kelemvor directs your path. Whenever you use Action Surge, you can teleport up to 30 feet to an unoccupied space you can see.
Whether you strike, defend, or intervene, your movement is not your own—it is sanctified. The world around you stills for the briefest breath, as if death itself paused to watch where you step.
Hand of Preservation, Perfected
18th-level Gravewarden feature
Your touch channels the calm inevitability of a death not yet come. When you restore hit points to a creature using a spell of 1st level or higher, that creature regains additional hit points equal to 5 + twice the spell’s level.
If the target is below half its hit point maximum when healed, it also gains temporary hit points equal to your Wisdom modifier (minimum of 1).
In addition, any 1s rolled on healing dice are treated as 2s, reflecting the steady, unwavering power of your divine purpose.
“Kelemvor, grant this soul not escape, but endurance.
Let their pain be lessened, their breath held longer.
Not spared from death—but not stolen by it, either.”
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