Base Class: Warlock
You forged a pact with an ancient dragon—beast of legend, living calamity, and keeper of arcane secrets. This bond imbues you with elemental fury and primal power akin to the mythical Dragon Slayers of old. Whether it was struck willingly or taken by force, the pact leaves a mark of draconic might on your soul.
Level 3: Draconic Essence
When you choose this subclass at 3rd level, choose a Draconic Element:
You gain the following benefits:
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Draconic Resistance: You gain resistance to your chosen element.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 damage on a failed save, or half on a success. Damage type matches your Draconic Element.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Amethyst
Your Patron is a Amethyst Dragon. You gain the following benefits:
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Draconic Resistance: You gain resistance to Force Damage.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 force damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Black and Copper
Your Patron is a Black or Copper Dragon. You gain the following benefits:
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Draconic Resistance: You gain resistance to Acid Damage.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 acid damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Blue and Bronze
Your Patron is a Blue or Bronze Dragon. You gain the following benefits:
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Draconic Resistance: You gain resistance to Lightning Damage.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 lightning damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Crystal
Your Patron is a Crystal Dragon. You gain the following benefits:
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Draconic Resistance: You gain resistance to Radiant Damage.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 radiant damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Emerald
Your Patron is a Emerald Dragon. You gain the following benefits:
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Draconic Resistance: You gain resistance to Psychic Damage.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 psychic damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Green and Brass
Your Patron is a Green or Brass Dragon. You gain the following benefits:
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Draconic Resistance: You gain resistance to Poison Damage and immune to being put to magical sleep.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 poison damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Red and Gold
Your Patron is a Red or Gold Dragon. You gain the following benefits:
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Draconic Resistance: You gain resistance to Fire Damage.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 Fire damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Sapphire
Your Patron is a Sapphire Dragon. You gain the following benefits:
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Draconic Resistance: You gain resistance to Thunder Damage.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 thunder damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Silver and White
Your Patron is a White or Silver Dragon. You gain the following benefits:
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Draconic Resistance: You gain resistance to Cold Damage.
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Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 Cold damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Topaz
Your Patron is a Topaz Dragon. You gain the following benefits:
Draconic Resistance: You gain resistance to Necrotic Damage.
Breath of the Dragon: You can unleash a breath attack as a Bonus Action. Choose either a 15-foot cone or a 30-foot line (5 ft wide). Each creature in the area must make a Dexterity saving throw (DC = your spell save DC), taking 2d6 necrotic damage on a failed save, or half on a success.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 14th level.
Level 3: Devour the Element
When you take damage of your Draconic Element type, you can use your Reaction to absorb it and regain hit points equal to half the damage taken. You can uuse this ability a number of times equal to 1 + your proficiency bonus + your charisma modifier
Level 6: Dragon’s Body
Your patron enhances your physical form. You gain one of the following features, chosen when you gain this level:
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Elemental Wings: As a Bonus Action, you can sprout spectral draconic wings for 1 minute. You gain a flying speed equal to your walking speed. You can use this feature once per long rest.
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Empowered Strikes: Once per turn, when you hit with a melee weapon or cantrip attack, you deal extra damage equal to your Charisma modifier (minimum +1) of your Draconic Element.
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Draconic Hide: Your skin hardens. You can add your charisma modifier to your AC.
Whenever you gain a Warlock level, you can replace this choice with another option from the list.
Draconic Hide
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Your skin hardens. You can add your charisma modifier to your AC.
Elemental WIngs
As a Bonus Action, you can sprout spectral draconic wings for 1 minute. You gain a flying speed equal to your walking speed. You can use this feature once per long rest.
Empowered Strikes
Once per turn, when you hit with a melee weapon or cantrip attack, you deal extra damage equal to your Charisma modifier (minimum +1) of your Draconic Element.
Level 10: Dragon's Senses
Your connection to your patron sharpens your awareness and power.
You gain the following benefits:
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Blindsight to a range of 10 feet.
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You are immune to the frightened condition.
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You can now shape your Breath of the Dragon to exclude a number of creatures equal to your Charisma modifier (minimum one) from its effects.
Level 14: Ascendant Dragon Soul
You can fully channel your patron’s form in moments of fury.
As a Bonus Action, you enter your Ascendant Dragon Form for 1 minute:
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You gain temporary hit points equal to your warlock level × 2.
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Your Breath of the Dragon no longer consumes uses and can be used once per turn.
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Your spells and attacks ignore resistance to your Draconic Element and treat immunity as resistance.
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You gain a flying speed of 60 feet, spectral wings appearing if you had none.
You can use this feature once per long rest, or spend a 5th-level spell slot to use it again.
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Posted Jun 24, 2025Love the class