Base Class: Paladin
Oath of the Infernal Lord
Tenets of the Infernal Lord
Paladins who swear this Oath bind soul and steel to Asmodeus himself. Vengeance burns hot in your heart, but you temper its fury with cold, contractual precision—summoning fiendish allies and binding enemies in infernal pacts.
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Dominion through Fear. Inspire dread; enforce Asmodeus’ law without mercy.
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Unbreakable Contract. Every bargain must be honored—breaking a pact is a fate worse than death.
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Temptation’s Grace. Offer infernal power in exchange for weakness; all may be tempted.
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Merciless Order. Mercy is chaos; impose structure by any means.
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Eternal Loyalty. Your soul, your name, your will belong fully to Asmodeus.
Oath Spells
You gain the following spells at the Paladin levels listed. They count as Paladin spells for you, but they don’t count against your spells known.
| Paladin Level | Spells |
|---|---|
| 3rd | hellish rebuke, command |
| 5th | crown of madness, enthrall |
| 9th | fire shield, haste |
| 13th | dominate person, banishment |
| 17th | flame strike, planar binding |
Channel Divinity
When you take this Oath at 3rd level, you gain two Channel Divinity options.
Fiendish Rebuke
Reaction when you or a creature within 10 feet of you takes damage: unleash a bolt of hellfire at the attacker. The attacker takes 2d10 fire damage. At 18th level, this increases to 4d10.
Fiendish Binding
Action. You present your holy symbol and speak an infernal phrase of binding. One creature you can see within 30 feet must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be restrained by crackling infernal chains for up to 1 minute. A restrained creature can repeat the save at the end of each of its turns, ending the effect on a success.
Aura of Contract
7th-level Oath of the Infernal Lord feature
You and friendly creatures within 10 feet of you gain resistance to fire damage. In addition, when a creature under the effect of your Fiendish Binding fails its saving throw, that creature can’t benefit from any teleportation or relocation effect until the end of your next turn.
Unbreakable Pact
15th-level Oath of the Infernal Lord feature
You can’t be charmed or frightened while you concentrate on a spell or Channel Divinity effect granted by this Oath. Whenever a creature forced to save against one of your Oath spells or Fiendish Binding uses its action to repeat that save, you can use your reaction to impose disadvantage on the roll.
Avatar of the Infernal Lord
20th-level Oath of the Infernal Lord feature
As an action, you assume the true aspect of Asmodeus for 1 minute. Horns sprout from your head, your eyes blaze, and an aura of hellfire radiates from you in a 30-foot radius. For the duration:
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Infernal Chains. Creatures of your choice that start their turn in the aura must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be restrained until the aura ends.
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Hellfire Blast. When a creature enters the aura for the first time on a turn or starts its turn there, it takes 4d6 fire damage.
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Wings of Flame. You gain a flying speed equal to your walking speed.
Once you use this feature, you can’t do so again until you finish a long rest.
Playing an Infernal Lord Paladin
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Roleplay Hooks: Your bargains leave scars—literal or figurative—on those who cross you. You keep the letter of every contract, no matter how twisted its terms.
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Tactics: Use Command or Crown of Madness to herd foes into your Fiendish Binding; control the battlefield with fear and chains, then unleash hellfire at range or in melee.
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Allies & Summons: You might recruit imps or lemures, offering minor hostages for powerful favors, always mindful that your own soul hangs in the balance.
Embrace the Infernal Lord’s power…but never forget: the first to break a pact is the first to burn.
Channel Divinity
When you take this Oath at 3rd level, you gain two Channel Divinity options.
Fiendish Rebuke
Reaction when you or a creature within 10 feet of you takes damage: unleash a bolt of hellfire at the attacker. The attacker takes 2d10 fire damage. At 18th level, this increases to 4d10.
Fiendish Binding
Action. You present your holy symbol and speak an infernal phrase of binding. One creature you can see within 30 feet must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be restrained by crackling infernal chains for up to 1 minute. A restrained creature can repeat the save at the end of each of its turns, ending the effect on a success.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Infernal Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Contract
By 7th level, You gain immunity to fire damage and friendly creatures within 10 feet of you gain resistance to fire damage. In addition, when a creature under the effect of your Fiendish Binding fails its saving throw, that creature can’t benefit from any teleportation or relocation effect until the end of your next turn.
Unbreakable Pact
Starting at 15th level,You can’t be charmed or frightened while you concentrate on a spell or Channel Divinity effect granted by this Oath. Whenever a creature forced to save against one of your Oath spells or Fiendish Binding uses its action to repeat that save, you can use your reaction to impose disadvantage on the roll.
Avatar of the Infernal
At 20th level, you can assume the form of an Infernal avenger.
Once per long rest, As an action, you assume the true aspect of Asmodeus for 1 hour. Horns sprout from your head, your eyes blaze, and an aura of hellfire radiates from you in a 30-foot radius. For the duration:
Infernal Chains. Creatures of your choice that start their turn in the aura must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be restrained until the aura ends.
Hellfire Blast. When a creature enters the aura for the first time on a turn or starts its turn there, it takes 4d6 fire damage.
Wings of Flame. You gain a flying speed equal to your walking speed.
Once you use this feature, you can’t do so again until you finish a long rest.
Previous Versions
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5/4/2025 12:47:38 PM
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2.5
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Coming Soon
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5/4/2025 12:53:15 PM
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2.6
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Coming Soon
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