Base Class: Paladin
Tenets of the Saladin:
Health. Strive to keep in physical health and help others do the same.
Educate. Educate others on the benefits of good health and eating your vegetables.
Vegetables. Consume vegetables and provide them to others.
Feel free to use a vegetable as a spellcasting focus btw.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Nutritious Feast. As an action you create a magical meal, including nonmagical furnishing such as chairs, a table, dishes, and cutlery. This meal is can feed up to 10 creatures, with each creature that partakes in it for at least a minute gaining 30 additional feet of darkvision, an extra 10 ft. of walking speed, and temporary hit points equal to two times their level (or CR) for the next hour. Additionally, traveling pace is doubled for this time and consuming the meal counts as consuming a days rations. After an hour, the magical food disappears. A creature cannot benefit from multiple instances of this ability at any given time.
Forage Fighter. As a bonus action, you can create a magical piece of equipment out of organic matter as long as you have a fragment of the listed vegetable or a similar vegetable within 5ft of you. These include:
Armor Fashioned From a Squash - a piece of armor of any type (shield included) that has the additional effect that it reduces incoming Bludgeoning, Piercing, and Slashing damage by an amount equal to your proficiency bonus. Requirements must still be met to wear the armor.
Blade Formed From a Stalk of Celery - a melee weapon of any type that has the additional effect that it heals you for a number of hitpoints equal to your proficiency bonus when successfully dealing damage to a creature with it.
Ammunition Fabricated From a Spicy Pepper - a piece of ammunition that explodes in a 15 ft. radius when making contact with any surface. Alternatively, it can be thrown 30 ft. as an action. Each creature in the radius must make a Dexterity saving throw against your spell save DC or take a number of 1d4 Radiant damage equal to your level, or half damage on a success. Any creature that fails it's saving throw is blinded for one turn by capsaicin spores, unless it lacks eyes or has eye coverings that prevent the spores from getting in it's eyes.
The effects of the equipment can also be applied as a coating to any equipment you can touch instead of creating new equipment, granting the same buffs to an existing piece of armor, weapon, or ammunition respectively. Both the coating effect and the equipment lasts for one hour, after which it crumbles into dust.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Health
Starting at 7th level, you emanate an aura around you while conscious that allows friendly creatures to better fight off external negative effects. You and friendly creatures within 10 feet of you have advantage on saving throws to end diseases and status conditions on themselves, with the exception of the prone and grappled conditions.
At 18th level, the range of this aura increases to 30 feet.
Synthesize Nutrients
As long as you have eaten vegetables in the last 8 hours, you can use this ability to expend up to five hit dice once per turn as long as you aren't unconscious (no action required). When you do so, you heal a number of hitpoints and you regain a number of hitpoints in your Lay On Hands pool equal to the amount rolled, not exceeding their maximum amounts. One hour after using this ability you gain a level of exhaustion.
Nourishing Form
At 20th level, you can use your powers to protect and nourish your allies for a short burst. As an action, you gain the following benefits for 1 minute:
-The range of your Paladin auras extend an additional 15 ft.
-You may use your Lay on Hands ability on any creature inside one of your auras as a bonus action without touching them.
-Any creature within your aura using equipment created by your Forage Fighter feature gains an additional action on their turn that they can only use to make one weapon attack or take the dodge action.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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5/6/2025 11:44:44 PM
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5/7/2025 12:46:00 AM
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