Base Class: Rogue
Shinobi are a specialized class of Samurai, mercenaries who operate with stealth and efficiency while having no qualms of utilizing underhanded techniques to take down their enemies. They will attack opportunistically, fighting ruthlessly with their arsenal in order to finish their job. A shinobi is going to scout, survey, and assassinate while doing their best to make sure they themselves are not compromised.
Tactical Takedown
3rd-level Shinobi feature
You’ve learned how to attack with relentless ferocity while simultaneously being silently efficient. You gain the following features.
Shadow Lurker. You gain Expertise in Dexterity (Stealth) checks. In addition, you gain Darkvision out to a range of 60 feet. If you already have Darkvision, its range is increased by 60 feet.
Hidden Strikes. At the start of your turn, if you are Hidden and take the Attack action on that turn, you can make one additional attack as part of the Attack action.
Resourceful Warrior. You can use the Search and Utilize actions as Bonus action.
Specialized Assault
9th-level Shinobi feature
You gain the following Cunning Strike options.
Rig (Cost: 1d6). Your craftiness can make environments hazardous to your enemies, forcing the target to make a Dexterity saving throw. On a failed save, the target takes 1d4 damage (your choice) for every 10 feet it moves until the end of its next turn.
Trap (Cost: 2d6). You use your wits to lockdown your enemies, forcing the target to make a Dexterity saving throw. On a failed save, the target is Restrained until the end of its next turn.
Killer Instinct
13th-level Shinobi feature
Your body has been honed to have no fear or hurtle when entering combat.
Uncanny Mobility. You ignore Difficult Terrain and gain the ability to move along vertical surfaces on your turn without falling during the move.
Sightless Efficiency. You gain 10 feet of Blindsight and can see through magical Dim Light or Darkness.
Killing Blow. If you roll a 19 or higher on your Initiative roll, your next attack roll is a Critical hit.
Master of Ninjistu
17th-level Shinobi feature
Ghost Viel. As an action, you can become Invisible for 1 minute or until you lose Concentration. While Invisible you cannot be targeted by any Divination spell or perceived through magical scrying sensors.
Ruthless Attacks. Your Hidden Strike attack deals an additional roll of your Sneak Attack damage if the attack qualifies for Sneak Attack.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/13/2025 9:55:40 PM
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16
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2
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5.5e
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Coming Soon
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