Base Class: Barbarian
Savage barbarians tend to be loners. They do not fit in with tribes of cursed lycanthropes and they do not fit in in most other cultures. as a result, they tend to wonder from place to place when others inevitably find out they are what they are.
a savage barbarian changes form when they rage to that of a werewolf. the heads become as a wolf, their skin grows thick fur, their fingers and toes grow short claw. to all that don't know the history of the individual as a savage barbarian would assume they were a werewolf with all the fear and hatred that goes with that.
Savage Rage Form
while in the savage rage form the savage barbarian has an unarmed strike of 1D8. this improves at level 6 to a D10 and again at level 10 to a D12 and finally at level 20 to a D20
if a savage barbarian in the savage rage form successfully strikes a target with its unarmed strike it can use a bonus action to strike again once per turn.
the Savage rage form does not alter the size of the barbarian.
while in the savage rage form the savage barbarian has a lift, push, drag of a creature one size category larger.
while in the savage rage form the character has a movement rate +5. this increases by another 10 feet at levels 6, 10 and 14.
while in savage rage form the character has a climbing speed equal to its walking speed.
unlimited rage
after a short rest the savage barbarian regains one rage.
get it back
on a short rest the Savage barbarian regains 1 use of rage.
no matter what form the Savage barbarian is in they can regain health. once the hp pool is brought down to 50% or lower they regain a number of hp equal to proficiency each turn until have returned to 75% or more.
extraordinary senses
a Savage barbarian no matter what form has enhanced senses in the following ways.
darkvision 60 feet.
perception at advantage
passive perception + con mod.
intimidation uses strength mod instead of chr. additionally, while in the savage rage form intimidation is at advantage.
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