Barbarian
Base Class: Barbarian

Some Barbarians gain their power from faith, some have power through their ancestors , others have power from a feral bestial side. Not you, you gained power through the understanding of primordial rage, found in the beings of the lower planes. Demons, Devils and Yugoloths all have a source of primordial rage and you have given yourself over to this to gain power unlike anything else.

 

Credit: YMBA on YouTube

Lash of the Dark One

At 3rd level, Your inner fiend lashes out in the form of a fiery strike towards everyone. You may substitute one of your attacks this turn with a 15-foot cone of damage. You make separate attacks for each person in the cone. The damage is 1d12 of fire damage and is considered an attack for the purposes of maintaining rage. This damage increases to 2d12 by level 10.

Level 6: Mantle of Perdition

At 6th level, Your inner fiend now protects from the harshest of magics. While raging you gain advantage on all saving throws towards Spells and Magical Effects.

Fiendish Fury

 At 10th level, the flames of perdition that you house grow even stronger. Your Lash of the Dark One is now a bonus action and any fire damage you deal ignores resistance to fire damage. You also gain resistance to fire damage at all times.

Avatar of Damnation

At 14th level, you have reached the apex of destruction and can assume a form representing your inner fiend. When you enter a rage, you can choose one of two forms: Balor or Pit Fiend.

Balor – As part of your rage, you gain a 40-foot flying speed and emit a 15-foot fiery aura. You can target a number of creatures within the aura equal to your proficiency bonus, dealing your Strength modifier plus your proficiency bonus in fire damage to each. The damage occurs at the start of each affected creature’s turn.

Pit Fiend – As part of your rage, you gain a 40-foot flying speed and emit a 15-foot aura of pure terror. Any creature of your choice within the aura must succeed on a Wisdom saving throw (DC = 8 + your Strength modifier + your proficiency bonus) or become frightened of you for 1 minute. An affected creature can repeat the saving throw at the start of each of its turns, ending the effect on a success.

These forms last as long as you rage or until you choose to end them.

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