Rogue
Base Class: Rogue

As an inquisitive, you excel at finding clues, picking out lies, and sneaking around dark dungeons. You have an insatiable thirst for knowledge and the desire to discover the truth. Your senses are finely tuned to expose illusions and falsehoods. 

Perceptive investigator

At 3rd level you gain expertise with Investigation and Perception if you don't already have it. 

 

Insightful Fighting

 At 3rd level you gain the ability to decipher your opponents an opponents' tactics. As a bonus action, you can force an enemy to make a wisdom saving throw against DC 8 + your wisdom modifier + proficiency bonus. On a failed save, you gain insight into your opponents strategies and can use your sneak attack damage even if you don't have advantage on the attack but not if you have disadvantage.  This benefit lasts for one minute or until you successfully use this feature against another target. You can only target one creature at a time, if you target another creature, the effect ends on the previous target.

Steady Eye

On a successful use of your insightful fighting feature, the target has disadvantage on attack rolls against you. Additionally, starting at 9th level, you have advantage on any perception, insight, and investigation checks if you are not using more than half your movement.

Unerring Eye

At 13th level, your senses are almost impossible to foil. Once per long rest, you can cast the spell True Seeing. You can cast identify up to your wisdom modifier times per day.

 

Eye for Weakness

At the 17th level you learn to exploit your enemies weaknesses by carefully studying it's tactics and movements. On a successful use of the Insightful Fighting feature, the target also has disadvantage on any saving throws you or your allies force it to make. You can now also cast identify at will.

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