Barbarian
Base Class: Barbarian

Many places in the multiverse are controlled by the structures of society and order. These places often lead the forces of the intelligent species towards survival. Those who Follow the Path of Entropy understand the ultimate futility of those struggles. Sometime they are agents of destruction. Sometimes they are the necessary fire that burns out the inevitable corruption that accompanies the development of all societies. Sometimes it is hard to say which is which...  

Awareness of What Should Not Be

3rd-level Path of Entropy

Sometimes you just know things for no good reason. Until the end of your next turn, you know the location of any traps within 60 ft. of you that aren't behind total cover. 

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Chaos Surge

3rd-level Path of Entropy

The chaos roiling inside you sometimes erupts from you. When you enter your rage, roll on the Chaos Table any time you hit with a melee attack.

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Chaos

d20

Effect

1

Target must make Con Save or be Stunned Until the Beginning of your Next Turn

2

Add 1d8 Fire Damage to your attack

3

Add 1d8 Cold Damage to your attack

4

Add 1d8 Necrotic Damage to your attack

5

Target must make Int Save or be Blinded Until the Beginning of your Next Turn

6

Add 1d8 Force Damage to your attack

7

Add 1d8 Force Damage to your attack

8

Target must make Dex Save or be Poisoned Until the Beginning of your Next Turn

9

Add 3d8 Radiant Damage to your attack

10

Add 1d8 Piercing Damage to your attack

11

Add 1d8 Psychic Damage to your attack

12

Target must make Str Save or be Knocked Prone

13

Add 5d8 Bludgeoning Damage to your attack

14

Add 1d8 Cold Damage to your attack

15

Target must make Cha Save or be Knocked Back 10 ft Away from you

16

Add 1d8 Force Damage to your attack

17

Target must make Will Save or be Restrained Until the Beginning of your Next Turn

18

Add 2d8 Necrotic Damage to your attack

19

Target must make Con Save or be Frightened Until the Beginning of your Next Turn

20

Add 1d8 Slashing Damage to your attack

 

Entropic Defense

6th-level Path of Entropy

You can harness chaos to bolster yourself. The creature can roll a d2 whenever making an attack roll. On a 1 the creature gains a preternatural toughness and can 1d4 to its AC until the end of its next turn.. On a 2 the creature becomes more difficult to hit, any attacks against the target have disadvantage until the end of its next turn. (This can be done multiple times in one turn. The AC effect does stack)   

You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Furious Backlash

10th-level Path of Entropy

Immediately after you take damage or fail a saving throw while raging, you can use your reaction to make an attack.

Embracing Chaos

14th-level Path of Entropy

Whenever you use your reckless attack feature, you can roll the die twice, on the chaos table, and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

Previous Versions

Name Date Modified Views Adds Version Actions
5/15/2025 7:37:47 AM
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