Blood Hunter
Base Class: Blood Hunter

Same

Cloak of Shadows

As a reaction when struck with an attack you can cause your body to erupt in bat like shadow wisps causing all creatures within 5 ft of you take piercing damage equal to your proficiency modifier and you can move up to half your movement speed. this movement doesn't provoke opportunity attacks. You can use this ability equal to your Int modifier, recharges on a short or long rest

Hemocraft Specialist

At 3rd level your ancient order teaches advanced mastery over Hemocraft. When rolling a Hemocraft die that damages you, you ignore damage on rolls of 1s or 2s

Endless Pursuit

At 3rd level you have advantage on saving throws against being restrained or grappled. Additionally after you hit a creature you gain 10ft of movement when traveling in that creature's direction. This distance increases to 15ft at 7, 20ft at level 11, and 30ft at level 15.

Incarnadine Projection

Upon reaching 7th level you gain the ability to peer through the tides of blood and travers them to find another creature. Once per long rest you can cast the spell locate creature without any material components.

Savage Pursuit

At 7th level gain advantage on initiative rolls. You have a +2 on all attack rolls against any creature you move before in combat. Adittonally at 12th level this becomes a +3 and at 18th level this becomes a +4.

Brand of Blood Gorging

At 11th level your Brand of Castigation now draws vitality from your foe’s essence, healing you with every strike. Whenever you damage a branded creature with your Crimson Rite, you regain hit points equal to the crimson rite damage dealt.

Thrumming Soul

At 15th level your soul is aligned with the heartbeast of all living creatures past and present. Once per long rest you can cast the spell scry without any material components.

Frightening Presence

At 15th level, your very presence instills fear in those that witness your talents. When you kill an enemy, you can use a reaction to force allies of that creature in line of sight of the killed ally to make a wisdom saving throw. Aginst your hemocraft save or become frightened of you on a failed save. 

Creatures may repeat this saving throw if they end a turn more than 60 feet from you or behind full cover from you. If you are incapacitated this effect ends.

Blood Curse of the Known

Starting at 18th level you learn to curse a creature with the very knowledge of their own end. You gain Blood Curse of the Known for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

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