Base Class: Cleric
Clerics of the Fey Domain are devoted to the protection and preservation of the wild, untamed magic of the Fey. They often act as mediators between the natural world and civilization, and may even be called upon to restore balance and harmony when one encroaches upon the other. A fey domain cleric is one who worships archfey, unlike a warlock who makes a pact with them or a druid who is an ally to them. The fey grant their clerics with power over nature and abilities similar to those of the faeries.
Domain Spells
1st-level Fey Domain feature
You gain domain spells at the cleric levels listed in the Fey Domain Spells table. See the Divine Domain class feature for how domain spells work.
In addition your deity allows you to prepare spells from the druid and bard class. When your Spellcasting feature lets you learn or replace a cleric cantrip or a cleric spell of 1st level or higher, you can choose the new spell from the cleric spell list or the druid and bard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a cleric spell for you.
Fey Domain Spells
| Cleric Level | Spells |
|---|---|
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1st |
druidcraft, faerie fire, speak with animals, vicious mockery |
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3rd |
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5th |
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7th |
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9th |
Fey Tongue
1st-level Fey Domain feature
You can speak, read, and write Sylvan and have proficiency in the Deception and Nature skills. You have advantage on Insight checks and Charisma skill checks against Fey.
Fey Blessing
1st-level Fey Domain feature
You have advantage on saving throws against spells and other magical effects and are unaffected by the memory altering effects of the Feywild.
Channel Divinity: Fey Charm
2nd-level Fey Domain feature
As an action, you can target one creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target is charmed by you for the next 24 hours, or until you use this Channel Divinity option again.
Each time you or your allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until you die, is on a different plane of existence from the target, or end the effect as a bonus action. If a target’s saving throw is successful, the target is immune to your Fey Charm for the next 24 hours.
Channel Divinity: Summon Fey
6th-level Fey Domain feature
As an action you can use your Channel Divinity to attempt to summon a fey of challenge rating 1 or lower with a 30 percent chance of success. Otherwise, the summoned fey appears in an unoccupied space within 60 feet of you, acts as an ally of you, and can’t summon other fey. It remains for 10 minutes, until it or you die, or until you dismiss it as an action. At 11th level the chance of success increases to 50 percent, at 17th level you always succeed. At higher levels in this subclass you can summon a fey with a challenge rating that is higher than 1, the challenge rating increases by 1 for each additional level you have in this subclass.
Potent Spellcasting
8th-level Fey Domain feature
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Archfey's Blessing
17th-level Fey Domain feature
You are immune to being charmed, frightened, and can choose to exit in any point in time in the future or present when exiting the Feywild.
Previous Versions
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5/18/2025 2:32:19 PM
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