Cleric
Base Class: Cleric

Clerics of the Fey Domain are devoted to the protection and preservation of the wild, untamed magic of the Fey. They often act as mediators between the natural world and civilization, and may even be called upon to restore balance and harmony when one encroaches upon the other. A fey domain cleric is one who worships archfey, unlike a warlock who makes a pact with them or a druid who is an ally to them. The fey grant their clerics with power over nature and abilities similar to those of the faeries.

Domain Spells

1st-level Fey Domain feature

You gain domain spells at the cleric levels listed in the Fey Domain Spells table. See the Divine Domain class feature for how domain spells work.

In addition your deity allows you to prepare spells from the druid and bard class. When your Spellcasting feature lets you learn or replace a cleric cantrip or a cleric spell of 1st level or higher, you can choose the new spell from the cleric spell list or the druid and bard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a cleric spell for you.

Fey Domain Spells
Cleric Level Spells

1st

druidcraft, faerie fire, speak with animals, vicious mockery

3rd

enthrall, invisibility

5th

plant growth, speak with plants

7th

conjure woodland beings, polymorph

9th

dominate person, dream

Fey Tongue

1st-level Fey Domain feature

You can speak, read, and write Sylvan and have proficiency in the Deception and Nature skills. You have advantage on Insight checks and Charisma skill checks against Fey.

Fey Blessing

1st-level Fey Domain feature

You have advantage on saving throws against spells and other magical effects and are unaffected by the memory altering effects of the Feywild.

Channel Divinity: Fey Charm

2nd-level Fey Domain feature

As an action, you can target one creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target is charmed by you for the next 24 hours, or until you use this Channel Divinity option again.

Each time you or your allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until you die, is on a different plane of existence from the target, or end the effect as a bonus action. If a target’s saving throw is successful, the target is immune to your Fey Charm for the next 24 hours.

Channel Divinity: Summon Fey

6th-level Fey Domain feature

As an action you can use your Channel Divinity to attempt to summon a fey of challenge rating 1 or lower with a 30 percent chance of success. Otherwise, the summoned fey appears in an unoccupied space within 60 feet of you, acts as an ally of you, and can’t summon other fey. It remains for 10 minutes, until it or you die, or until you dismiss it as an action. At 11th level the chance of success increases to 50 percent, at 17th level you always succeed. At higher levels in this subclass you can summon a fey with a challenge rating that is higher than 1, the challenge rating increases by 1 for each additional level you have in this subclass.

Potent Spellcasting

8th-level Fey Domain feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Archfey's Blessing

17th-level Fey Domain feature

You are immune to being charmed, frightened, and can choose to exit in any point in time in the future or present when exiting the Feywild.

Previous Versions

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5/18/2025 2:32:19 PM
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Fey Domain Image

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