Base Class: Monk
Know your Opponent's Next Move Before they Do
Warriors of Universal Understanding utilize their supernatural focus to see moments into the future. These monks have the ability to see through the fabric of reality in order to peek at the true reality behind the curtain. This precognition allows them to both dodge and redirect attacks with ease, and make more attacks than other monks.
Security in Chaos
When you use Flurry of Blows, you gain a bonus to your AC equal to the number of creatures you've attacked on your turn. This bonus lasts until the start of your next turn, or until you are hit with an attack before your next turn.
Fatechanger
At 3rd level, you learn how to influence fate. Whenever you make a D20Test, you can nudge the d20 slightly, changing the number to one of the three sides adjacent to the topmost side. Alternatively, you can reroll the die. You must use the new result.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Supernatural Swiftness
Starting at 6th level, you can move in sudden, swaying ways. You gain the following benefits.
Leap to Your Feet. When you’re prone, you can stand up by spending 5 feet of movement, rather than half your speed.
Redirect Attacks. You gain an extra reaction each round. You can only use this reaction on your Deflect Attacks feature.
Déjà Vu
Starting at 11th level, you always seem to feel like you've been here before. When you or an ally you can see makes a D20 Test and has disadvantage on the roll, you can spend 1 Focus point (no action required) to turn the disadvantage for that roll into advantage.
Escape the Matrix
At 17th level, you understand the true nature of the world. As a magic action, you tune in to the fundamental frequencies of reality. For the next 10 minutes or until you have the incapacitated condition, you gain the following features.
True Precognition. You gain the benefits of the Foresight spell.
Prophesied Strikes. When you hit with an attack, roll the damage twice and add the results together.
Once you use this feature, you can't use it again until after you finish a Long Rest.
Previous Versions
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4/28/2025 10:28:23 AM
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4/30/2025 6:43:29 AM
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5/18/2025 11:37:18 PM
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