Fighter
Base Class: Fighter

Enchanted Weapon Master is a fighter who's only reason to learn magic is to develop a better Attacks to become an unstoppable force of destruction able to take down anything that stands in their way.

Level 3: Spellcasting

You have learned to cast spells.

Cantrips. You know two cantrips of your choice from the spell list. Whenever you gain a Fighter level, you can replace one of these cantrips with another cantrip of your choice from the spell list.

When you reach Fighter level 10, you learn another cantrip of your choice.

Spell Slots. The Enchanted Weapons Master Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Enchanted Weapons Master Spellcasting
  —SPELL SLOTS PER SPELL LEVEL—
FIGHTER LEVEL SPELLS PREPARED 1 2 3 4
3 3 2
4 4 3
5 4 3
6 4 3
7 5 4 2
8 6 4 2
9 6 4 2
10 7 4 3
11 8 4 3
12 8 4 3
13 9 4 3 2
14 10 4 3 2
15 10 4 3 2
16 11 4 3 3
17 11 4 3 3
18 11 4 3 3
19 12 4 3 3 1
20 13 4 3 3 1

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the spell list.

The number of spells on your list increases as you gain Fighter levels, as shown in the Prepared Spells column of the Enchanted Weapons Master Spellcasting table. Whenever that number increases, choose additional spells from the spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Fighter, your list of prepared spells can include five spells of levels 1 and 2 in any combination.

Changing Your Prepared Spells. Whenever you gain a Fighter level, you can replace one spell on your list with another spell for which you have spell slots.

Spellcasting Ability. Wisdom is your spellcasting ability for your spells.

Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your spells.

Enchanting Blade

Your unique style of magic allows you to make any spell that uses a bonus action to cast will now effect multiple attacks at lvl 3 it effects 1 attacks, lvl 6 it effects 2 attacks, at lvl 12 it effects 3 attacks at lvl 20 it effects 4 attacks. 

Magical Critical Strikes

Now by focusing all your power you can force one attack that hit an enemy to deal three times the normal damage so if you would normally roll 2d8 now you roll 6d8. This feature can only be used once per long rest.

Magical Senses

Throughout your journey of learning magic you now can harness magic to boost your base senses.

Imbuement Mastery

You can now use 2 spells in a single attack with the same bonus action however you still spend spells slots like regular. In addition to this new found ability you are now able to add your wisdom and strength modifiers combined for attacks and damage with magical weapons and magical attacks.

Level 7: Heightened Reflexes

Throughout your training and battles fought your reflexes are now faster giving you a second bonus action each turn.

Previous Versions

Name Date Modified Views Adds Version Actions
5/19/2025 8:20:46 PM
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