Wizard
Base Class: Wizard

The Arcane Archer is an combination of the arcane arts and the martial prowess of archery

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Archery

 

You gain a +2 bonus to attack rolls you make with ranged weapons.

Close Quarter Shooter

You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks

Defense

While you are wearing armor (Including Mage Armor), you gain a +1 bonus to AC.

Arcane Shot

At 2nd level, you have learned a technique of casting spells using a Ranged weapon as a conduit. You gain proficiency with shortbows, longbows, and firearms, and can use these weapons as an arcane focus. Whenever you cast a cantrip you can form the spell into the shape of a piece of ammunition. Doing so allows you to make an attack roll from your weapon, extending the range of the spell to that of your weapon, and cause its point of origin to be wherever the projectile impacts. You can also use Dexterity in place of Intelligence for the to hit and damage bonus if the cantrip requires a spell attack . The cantrip ammunition dissipates at the end of your turn if it isn't fired. Firing a cantrip like this can only be used once per turn and is eligible for any ability that affects normal weapon attacks

Eldritch Ammunition

Starting at 6th level, you can now craft spells of 1st level and higher into ammunition. Doing so takes 5 minute per level of the spell, You expend that level spell slot when crafting the arrow. You can only maintain a number of spell ammunition equal to your Intelligence modifier. When you shoot these spells you must make an attack roll regardless of the spell. This causes the range to be limited to or extended by that of your weapon. If the attack misses your DM determines where the shot flies, activating there instead. The ammunition is shattered on impact, regardless of whether it hit or missed. 

Arcane Accuracy

You can add your INT modifier to all attack rolls with Ranged weapons. 

Unfold the Weave

At 14th level, On your turn you can access the depths of the weave an fire off any level spell as if you were using arcane shot, Additionally if this spell requires an saving throw your bonus damage is used to subtract from the creatures saving throw. This can only be used once per long rest

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2019 4:26:30 AM
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5e
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9/4/2019 4:28:40 AM
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