Base Class: Barbarian
Your rage is ancient, but your present is not. You are acutely aware of the technological advancements of warfare, and fully intend to be as ruthless as the warriors who came before you using the ballistic contraptions of your present time.
"And this is my weapon."
At 3rd level, you gain proficiencies with heavy crossbows, firearms, and launchers, use your strength modifier for ranged attacks, and may select a heavy weapon of your choosing below or any other firearm weapon (Exandria included. Antimatter rifle excluded.).
Ballista: Heavy crossbow; Two handed; 2d8 piercing damage; range 200 ft - 250 ft; Bash 1d10 bludgeoning with range of 5ft; Push weapon mastery
Cannon: Heavy firearm; Two handed; 2d8 force damage; range 150 ft - 200 ft; Siege (double damage to structures and constructs); Bash 1d12 bludgeoning with range of 5 ft; Graze weapon mastery
Sling Ballista: Heavy launcher; Two handed; 2d8 bludgeoning damage; Range 150 ft - 200 ft; Launcher (May fire small/tiny objects and creatures. If launching a creature, the creature must make a DC 10 Dex save or take 1d10 bludgeoning damage on landing. Launching a creature or object outside of the effective range will cause the creature to deviate its trajectory by 10 ft to the left or right from the shooter. This deviation is decided on a coin flip: heads for left, tails for right.); Bash 1d10 bludgeoning with range of 5ft; Sap weapon mastery
Antimaterial Rage
At 6th level, during your Rage, you gain advantage on attacks made against creatures in cover.
Hold This!
At 6th level, during your Rage, you gain an extra damage die to your bash attack.
The Bigger They are, the Bigger the Target
At 10th level, gain advantage on creatures, constructs, and structures in a higher size class than yourself.
Calm Before the Storm
At 14th level, spend one Rage and all actions for one turn to roll double the damage dice on all attacks only for the next turn.
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