Base Class: Druid
The Circle of The Monkey King is an old order of druids steeped in rigid tradition. These honor-bound wardens of nature and monkey heritage are members of a secret society that have influenced governance, war, and culture across the world. High-standing members of this Circle have ties to royal bloodlines that date back generations, a connection that’s subtly showcased in royal family crests and insignia.
Druids from this Circle know that the Monkey King, and his magic, are as connected to the world as plants or beasts, and utilize that connection to transform into a unique and powerful version of his giant cosmic body.
Circle Spells
Your mystical connection to The Monkey King infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to spells to him — and consult the associated list of spells.
Once you gain access to a spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Cosmic Body
At 3rd level, you can expend a use of your Wild Shape feature as a bonus action to transform into a unique form: your cosmic body You become a Giant monkey while in this form, standing on all fours, but retain your normal character statistics and senses. Your cosmic body’’s AC is equal to 13 + your Dexterity modifier (maximum 2) and has a walking speed and climbing speed of 40 feet. In addition, when you take this form, you gain temporary hit points equal to your hit point maximum. When you return to your normal form, you lose any remaining temporary hit points.
You can remain in this form for a number of hours equal to half your druid level, rounded down. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
When you use your cosmic body you can’t cast spells, but gain a different set of actions you can use on each of your turns:
Fist. When you take the Attack action, you can use your giant fist to make an unarmed strike. You can use your Wisdom modifier, instead of Strength, for the attack and damage rolls with your fist. If you hit with it, you deal bludgeoning damage equal to 2d8 + your Strength or Wisdom modifier.
Boulder. You can use an action to hurls a boulder at a point you can see within 90 feet. Each creature in a 5-foot-radius Sphere centered on that point must make a Dexterity saving throw against your spell save DC. A creature takes 4d6 bludgeoning damage on a failed save, or half as much on a successful one. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only. Once you use this feature, it can’t be used again for 1 minute.
Activate Cosmic Body (Hidden)
Your Cosmic Body is a Huge monkey and you inflict bludgeoning damage.
Cosmic Body
At 3rd level, you can expend a use of your Wild Shape feature as a bonus action to transform into a unique form: your cosmic body You become a Huge monkey while in this form, standing on all fours, but retain your normal character statistics and senses. Your cosmic body’’s AC is equal to 13 + your Dexterity modifier (maximum 2) and has a walking speed and climbing speed of 30 feet. In addition, when you take this form, you gain temporary hit points equal to your hit point maximum. When you return to your normal form, you lose any remaining temporary hit points.
You can remain in this form for a number of hours equal to half your druid level, rounded down. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
When you use your cosmic body you can’t cast spells, but gain a different set of actions you can use on each of your turns:
Fist. When you take the Attack action, you can use your giant fist to make an unarmed strike. You can use your Wisdom modifier, instead of Strength, for the attack and damage rolls with your fist. If you hit with it, you deal bludgeoning damage equal to 2d8 + your Strength or Wisdom modifier.
Boulder. You can use an action to hurls a boulder at a point you can see within 90 feet. Each creature in a 5-foot-radius Sphere centered on that point must make a Dexterity saving throw against your spell save DC. A creature takes 4d6 bludgeoning damage on a failed save, or half as much on a successful one. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only. Once you use this feature, it can’t be used again for 1 minute.
Improved Cosmic Body
By 6th level, your control over your cosmic body has improved, granting you the following benefits while in that form:
- Your AC is equal to 14 + your Dexterity modifier (maximum 2).
- You gain a new way to attack:
Kick. Your dexterous legs are natural weapons, which you can use to make unarmed strikes. You can use your Wisdom modifier, instead of Strength, for the attack and damage rolls with your kick. If you hit with them, you deal bludgeoning damage equal to 4d6 + your Strength or Wisdom modifier.
- When you take the Attack action on your turn, you can make one attack with your fist and one attack with your kick. Your attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- You have darkvision out to a range of 60 ft. If you already have darkvision, its range increases by 30 ft.
Improved Cosmic Body
Your control over your cosmic body has improved, granting you additional benefits while in that form.
Monkey Magic
Starting at 10th level, you’re able to cast certain druid spells while in your cosmic body form. To cast a spell while in this form, it must use a druid spell slot level of 3rd or lower, and it can’t require any material components. In addition, your body continues to toughen and you have gained the ability to fly. You gain the following benefits while in your cosmic body form:
- Your AC is equal to 15 + your Dexterity modifier (maximum 2).
- You have immunity to all fire damage by any spell cast below 6th level and resistance to all fire damage 6th level and above.
- You have a flying speed of 30 feet.
Monkey Magic
Your body continues to toughen and you have gained the ability to fly. You gain the following benefits while in your cosmic body form:
Heart of a Monkey
At 14th level, you can use your boulder attack even while you’re not in your cosmic body form. Once you use this feature, you can’t use it again until you finish a long rest. In addition, you gain the following benefits while in your cosmic body form:
- Your AC is equal to 16 + your Dexterity modifier (maximum 2).
- Your flying speed increases to 40 feet.
- When you take the Attack action on your turn, you can make three attacks: one with your fist, and two with your kick. Finally, when you take on your cosmic body form you can choose to become a Gargantuan monkey, instead of Huge. If you do, your fist has a reach of 15 feet, instead of 10.
Heart of a Monkey
You gain additional benefits while in your cosmic body form.
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